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Add ping-pong implementation that handles stale connections.
Because the Server used only pong implementation it's not possible to keep backwards compatibility with the new implementation that also does pinging.
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module Network.WebSockets.Connection.PingPong | ||
( withPingPong | ||
, PingPongOptions(..) | ||
, PongTimeout(..) | ||
, defaultPingPongOptions | ||
) where | ||
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import Control.Concurrent.Async as Async | ||
import Control.Exception | ||
import Control.Monad (void) | ||
import Network.WebSockets.Connection (Connection, connectionHeartbeat, pingThread) | ||
import Control.Concurrent.MVar (takeMVar) | ||
import System.Timeout (timeout) | ||
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-- | Exception type used to kill connections if there | ||
-- is a pong timeout. | ||
data PongTimeout = PongTimeout deriving Show | ||
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instance Exception PongTimeout | ||
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-- | Options for ping-pong | ||
-- | ||
-- Make sure that the ping interval is less than the pong timeout, | ||
-- for example N/2. | ||
data PingPongOptions = PingPongOptions { | ||
pingInterval :: Int, -- ^ Interval in seconds | ||
pongTimeout :: Int, -- ^ Timeout in seconds | ||
pingAction :: IO () -- ^ Action to perform after sending a ping | ||
} | ||
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-- | Default options for ping-pong | ||
-- | ||
-- Ping every 15 seconds, timeout after 30 seconds | ||
defaultPingPongOptions :: PingPongOptions | ||
defaultPingPongOptions = PingPongOptions { | ||
pingInterval = 15, | ||
pongTimeout = 30, | ||
pingAction = return () | ||
} | ||
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-- | Run an application with ping-pong enabled. Raises PongTimeout if a pong is not received. | ||
-- | ||
-- Can used with Client and Server connections. | ||
withPingPong :: PingPongOptions -> Connection -> (Connection -> IO ()) -> IO () | ||
withPingPong options connection app = void $ | ||
withAsync (app connection) $ \appAsync -> do | ||
withAsync (pingThread connection (pingInterval options) (pingAction options)) $ \pingAsync -> do | ||
withAsync (heartbeat >> throwIO PongTimeout) $ \heartbeatAsync -> do | ||
waitAnyCancel [appAsync, pingAsync, heartbeatAsync] | ||
where | ||
heartbeat = whileJust $ timeout (pongTimeout options * 1000 * 1000) | ||
$ takeMVar (connectionHeartbeat connection) | ||
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-- Loop until action returns Nothing | ||
whileJust :: IO (Maybe a) -> IO () | ||
whileJust action = do | ||
result <- action | ||
case result of | ||
Nothing -> return () | ||
Just _ -> whileJust action |
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