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expose max_num_object_capacity and max_shape_capacity_in_bytes to override the graphics VBO buffer allocations. This allows to load larger triangle meshes in pybullet. Example: p.connect(p.GUI, options="--max_num_object_capacity=131072 --max_shape_capacity_in_bytes=1073741824") Use MAX_NUM_PARTS_IN_BITS=4 by default, this allows to use 134 million triangles in each concave triangle mesh in PyBullet (instead of 2 Million)
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Please tag a proper release for this.