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Merge branch 'next' into bumpsnag-bugsnag-android-v6.9.0
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# Conflicts:
#	CHANGELOG.md
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richardelms committed Nov 12, 2024
2 parents 49030d8 + a072290 commit fde5bd8
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21 changes: 1 addition & 20 deletions .buildkite/pipeline.yml
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Expand Up @@ -21,28 +21,9 @@ steps:
- exit_status: "*"
limit: 1

- label: Ensure notifier builds on Windows (for development)
timeout_in_minutes: 30
agents:
queue: windows-unity-wsl
env:
UNITY_VERSION: *2021
WSLENV: UNITY_VERSION
command:
- /mnt/c/Windows/System32/cmd.exe /c .\\scripts\\ci-build-windows-plugin.bat
plugins:
artifacts#v1.5.0:
upload:
- from: Bugsnag.unitypackage
to: Bugsnag_WindowsBuilt.unitypackage
retry:
automatic:
- exit_status: "*"
limit: 1

- label: 'Run size impact reporting'
depends_on: build_unitypackage
timeout_in_minutes: 10
timeout_in_minutes: 30
env:
UNITY_VERSION: *2021
plugins:
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51 changes: 1 addition & 50 deletions .buildkite/unity.2020.yml
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Expand Up @@ -27,27 +27,6 @@ steps:
- exit_status: "*"
limit: 1

# - label: ':android: Build Android EDM test fixture for Unity 2020'
# timeout_in_minutes: 30
# key: 'build-edm-fixture-2020'
# env:
# UNITY_VERSION: *2020
# plugins:
# artifacts#v1.9.0:
# download:
# - Bugsnag.unitypackage
# upload:
# - features/fixtures/EDM_Fixture/edm_2020.apk
# - features/scripts/buildEdmFixture.log
# - features/scripts/edmImport.log
# - features/scripts/enableEdm.log
# commands:
# - rake test:edm:build
# retry:
# automatic:
# - exit_status: "*"
# limit: 1

#
# Build iOS test fixtures
#
Expand Down Expand Up @@ -117,6 +96,7 @@ steps:
automatic:
- exit_status: "*"
limit: 1

- label: Build Unity 2020 WebGL test fixture
timeout_in_minutes: 30
key: "webgl-2020-fixture"
Expand Down Expand Up @@ -198,35 +178,6 @@ steps:
concurrency_group: "bitbar"
concurrency_method: eager

# - label: ':android: Run Android EDM e2e tests for Unity 2020'
# timeout_in_minutes: 60
# depends_on: 'build-edm-fixture-2020'
# agents:
# queue: opensource
# env:
# UNITY_VERSION: *2021
# plugins:
# artifacts#v1.9.0:
# download:
# - "features/fixtures/EDM_Fixture/edm_2020.apk"
# upload:
# - "maze_output/**/*"
# docker-compose#v3.7.0:
# pull: maze-runner
# run: maze-runner
# command:
# - "--app=/app/features/fixtures/EDM_Fixture/edm_2020.apk"
# - "--farm=bs"
# - "--device=ANDROID_11_0"
# - "features/edm"
# test-collector#v1.10.2:
# files: "reports/TEST-*.xml"
# format: "junit"
# branch: "^master|next$$"
# concurrency: 5
# concurrency_group: browserstack-app
# concurrency_method: eager

- label: ":bitbar: :ios: Run iOS e2e tests for Unity 2020"
timeout_in_minutes: 60
depends_on: "build-ios-fixture-2020"
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50 changes: 0 additions & 50 deletions .buildkite/unity.2021.yml
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Expand Up @@ -27,27 +27,6 @@ steps:
- exit_status: "*"
limit: 1

# - label: ':android: Build Android EDM test fixture for Unity 2021'
# timeout_in_minutes: 30
# key: 'build-edm-fixture-2021'
# env:
# UNITY_VERSION: *2021
# plugins:
# artifacts#v1.5.0:
# download:
# - Bugsnag.unitypackage
# upload:
# - features/fixtures/EDM_Fixture/edm_2021.3.36f1.apk
# - features/scripts/buildEdmFixture.log
# - features/scripts/edmImport.log
# - features/scripts/enableEdm.log
# commands:
# - rake test:edm:build
# retry:
# automatic:
# - exit_status: "*"
# limit: 1

#
# Build iOS test fixtures
#
Expand Down Expand Up @@ -134,35 +113,6 @@ steps:
concurrency_group: "bitbar"
concurrency_method: eager

# - label: ':android: Run Android EDM e2e tests for Unity 2021'
# timeout_in_minutes: 30
# depends_on: 'build-edm-fixture-2021'
# agents:
# queue: opensource
# env:
# UNITY_VERSION: "2021.3.36f1"
# plugins:
# artifacts#v1.5.0:
# download:
# - "features/fixtures/EDM_Fixture/edm_2021.3.36f1.apk"
# upload:
# - "maze_output/**/*"
# docker-compose#v3.7.0:
# pull: maze-runner
# run: maze-runner
# command:
# - "--app=/app/features/fixtures/EDM_Fixture/edm_2021.3.36f1.apk"
# - "--farm=bs"
# - "--device=ANDROID_11_0"
# - "features/edm"
# test-collector#v1.10.2:
# files: "reports/TEST-*.xml"
# format: "junit"
# branch: "^master|next$$"
# concurrency: 5
# concurrency_group: browserstack-app
# concurrency_method: eager

- label: ":bitbar: :ios: Run iOS e2e tests for Unity 2021"
timeout_in_minutes: 60
depends_on: "build-ios-fixture-2021"
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16 changes: 16 additions & 0 deletions .gitignore
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Expand Up @@ -49,3 +49,19 @@ features/fixtures/minimalapp/minimal_with_xcode
features/fixtures/minimalapp/minimal_without_xcode
features/fixtures/minimalapp/Packages
Gemfile.lock
Assembly-CSharp-Editor.csproj
Assembly-CSharp.csproj
Bugsnag.sln
BugsnagEditor.csproj
BugsnagUnity.csproj
BugsnagUnityTests.csproj
Bugsnag/.vscode
Bugsnag/Library
features/fixtures/maze_runner/.vscode
Bugsnag/Temp
Bugsnag/UserSettings
Bugsnag/Assets/Bugsnag/Plugins
upm/UPMImportProject/Library
upm-package
upm/UPMImportProject/.vscode
UPMImportProject.sln
3 changes: 0 additions & 3 deletions .gitmodules
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Expand Up @@ -4,6 +4,3 @@
[submodule "bugsnag-android"]
path = bugsnag-android
url = https://github.com/bugsnag/bugsnag-android
[submodule "src/BugsnagUnity/BugsnagUnityWebRequest"]
path = src/BugsnagUnity/BugsnagUnityWebRequest
url = https://github.com/bugsnag/bugsnag-unity-web-request

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"name": "BugsnagEditor",
"rootNamespace": "",
"references": [
"Bugsnag"
"GUID:8d198819d450d4d6292709bec5a655cc"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
Expand All @@ -12,5 +12,7 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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11 changes: 11 additions & 0 deletions Bugsnag/Assets/Bugsnag/Runtime/AutomaticDataCollector.cs.meta

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11 changes: 11 additions & 0 deletions Bugsnag/Assets/Bugsnag/Runtime/BlockingQueue.cs.meta

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11 changes: 11 additions & 0 deletions Bugsnag/Assets/Bugsnag/Runtime/Bugsnag.cs.meta

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3 changes: 3 additions & 0 deletions Bugsnag/Assets/Bugsnag/Runtime/BugsnagUnity.asmdef
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@@ -0,0 +1,3 @@
{
"name": "BugsnagUnity"
}

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