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Changed
Exposed the AnimationSteps from the AnimationSequencerController
Added
Add ReplaceTarget<GameObjectAnimationStep> that allows you to replace the target of a step by a new one, this is useful when you want to replace a step target by a prefab, or a new instance of the same object. This will replace the target of the step and all the actions that are using the same target of that specific type.
Add ReplaceTargets(params (GameObject original, GameObject target)[] replacements) that replaces all the original targets to the newTarget
Add ReplaceTargets(GameObject originalTarget, GameObject newTarget) to replace all the targets of the original target to the new target