Releases: brndd/vanilla-tweaks
v1.6.0
Adds a fix for the glitch that frequently causes the camera to skip and face a random direction when rotated. Thanks Bon for creating the patch, and @phamd for submitting the PR to add it here #18.
This patch is enabled by default, and can be disabled with the --no-cameraskipfix
parameter if desired. Please report any issues you may encounter with this patch.
v1.5.2
v1.5.1
v1.5.0
Changes the quickloot behaviour again, this time back to the alternative behaviour that had problems occasionally not looting. I poked around a little and found another address that could be patched that seemed to fix the sometimes-doesn't-loot issue the patch had, so it should now work pretty good.
v1.4.0
- Added CameraDistanceMax patch to allow changing the maximum value settable for CameraDistanceMax (unchanged by default; game default is 50)
- Reverted back to the old quickloot method which works more consistently. However, it doesn't work with pickpocketing, so if you need that, switch back to the alternative quickloot with the
--alternative-quickloot
flag. - Fixed the
--no-largeaddressaware
flag.
v1.3.2
v1.3.1
v1.3.0
Added default sound channel count patch. This patch doesn't really do much because sound channels could already be changed with /console SoftwareSoundChannels 128
, but I didn't want to let the hours I spent reversing the client to figure this out go to waste, so I'm including it anyway. I guess it can be useful for servers wanting to distribute custom clients with saner defaults, and also spares users from having to remember to run the command if they ever delete their Config.wtf.
Also added the large address aware patch, which sets a flag in the PE header allowing the game to use more than 2GB RAM, which may help with stability when using large render distances or on servers with custom content. This should be safe for 1.12.1, but if you experience strange crashes you may want to try disabling this.
v1.2.0
Added nameplate range patch. By default the range is set to 41 to match the max value allowed in the Classic and TBC Classic client.
- Widescreen FoV fix
- Patches FoV to 1.925 to better match WotLK and later clients. May look strange on non-widescreen resolutions
- Sound in background
- Farclip (terrain render distance) max value increase
- Max value changed to 10000 from 777
- Change farclip with
/console farclip 1000
- Frilldistance (max grass render distance) increase
- Increased to 300 from 70
- New value works well with the default max frilldensity (terrain detail density in video options) of 48. With a decent computer values up to about 128 will still run well. Very high values, such as the max value of 256, will cause performance issues with a high frilldistance like this.
- Quick loot behaviour reverse
- Quick loot by default; hold shift for manual loot
- Applies to corpses, world objects (e.g. chests, mining nodes, fishing bobber), inventory containers (e.g. lockboxes)
- By far the jankiest patch, but Seems To Work™
- Nameplate range change
- Increased to 41 yards to match the max value in the Classic and TBC Classic clients
- Default game range is 20 yards
- Very large values will be inconvenient because vanilla nameplates do not overlap one another. ShaguPlates has an option to allow overlap for vanilla, which may reduce visual clutter slightly.
v1.1.0
This release adds command line options to allow changing the FoV, farclip and frilldistance values, as well as disable any tweaks you do not want. Run the program with the --help
parameter to get a list of the available options.
Contains the following tweaks:
- Widescreen FoV fix
- Patches FoV to 1.925 to better match WotLK and later clients. May look strange on non-widescreen resolutions
- Sound in background
- Farclip (terrain render distance) max value increase
- Max value changed to 10000 from 777
- Change farclip with
/console farclip 1000
- Frilldistance (max grass render distance) increase
- Increased to 300 from 70
- New value works well with the default max frilldensity (terrain detail density in video options) of 48. With a decent computer values up to about 128 will still run well. Very high values, such as the max value of 256, will cause performance issues with a high frilldistance like this.
- Quick loot behaviour reverse
- Quick loot by default; hold shift for manual loot
- Applies to corpses, world objects (e.g. chests, mining nodes, fishing bobber), inventory containers (e.g. lockboxes)
- By far the jankiest patch, but Seems To Work™