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Updating Unity plugins for version 3.5.1
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radixdev committed Sep 3, 2021
1 parent 9255b4e commit d53094a
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Showing 5 changed files with 10 additions and 0 deletions.
4 changes: 4 additions & 0 deletions Assets/Plugins/Appboy/Editor/PostBuild.cs
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Expand Up @@ -120,6 +120,10 @@ private static void ModifyProject(string path) {
targets[0] // the main target
);
}

// Force add UserNotifications.framework to UnityFramework target
string unityFramework = project.GetUnityFrameworkTargetGuid();
project.AddFrameworkToProject(unityFramework, "UserNotifications.framework", false);
}

File.WriteAllText(projectPath, project.WriteToString());
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1 change: 1 addition & 0 deletions Assets/Plugins/iOS/AppboyUnityManager.mm
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@@ -1,4 +1,5 @@
#import "AppboyUnityManager.h"
#import <UserNotifications/UserNotifications.h>
#import <Appboy_iOS_SDK/AppboyKit.h>
#import <Appboy_iOS_SDK/ABKCard.h>
#import <Appboy_iOS_SDK/ABKFacebookUser.h>
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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## 3.5.1

##### Fixed
- Fixed an issue where simulator architectures were included in the iOS framework.

## 3.5.0

##### Breaking
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