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update gitignore, add unity-samples/Packages/manifest.json
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Bucimis committed Aug 10, 2018
1 parent 111f42e commit ab94961
Showing 1 changed file with 79 additions and 97 deletions.
176 changes: 79 additions & 97 deletions .gitignore
Original file line number Diff line number Diff line change
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.DS_Store
# Xcode
xcuserdata
!xcshareddata

# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/

# mstest test results
TestResults

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
# Release folder
Public/unity-samples/
Public/Libraries/
Public/Plugins/
Public/Assets/
Public/scripts/

# Unity
UnityPackageManager/
/ProjectSettings
/Packages
/Temp
/Library
*.meta
// All the .meta file in the Assets folder of sample app needs to be saved, or everytime we change branch/platform all the scripts are missing.
!unity-samples/Assets/**/*.meta
*.obj
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress

# Click-Once directory
publish

# Publish Web Output
*.Publish.xml

# NuGet Packages Directory
packages

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
// Also need to keep the .meta file for the AppboyBindingTester.cs file
!Plugins/Appboy/Tests/AppboyBindingTester.cs.meta

# Generated resources
/unity-package
/Assets/Resources*
/Assembly*csproj
/*sln

# Copied libraries
Assets/Plugins/iOS/AppboyKit*
Assets/Plugins/iOS/SDWebImage*
Assets/Plugins/iOS/FLAnimatedImage*
Assets/Plugins/iOS/AppboyUI*

# Sample app
unity-samples/*.sln
unity-samples/Assembly*csproj
**xcuserdata**
unity-samples/Temp/
unity-samples/Obj/
unity-samples/UnityGenerated/
unity-samples/Library/
unity-sample/Builds/
# Only keep one file in the Data and Libraries to keep the Data folder.
# Unity won't append the built project if there isn't a Data and Libraries folders.
unity-samples/iOS/Auto-Integrate-Sample/*
unity-samples/iOS/Manual-Integrate-Sample/*
!unity-samples/iOS/Auto-Integrate-Sample/fastlane/*
!unity-samples/iOS/Manual-Integrate-Sample/fastlane/*
!unity-samples/iOS/Manual-Integrate-Sample/Classes/UnityAppController.mm
*.apk
unity-samples/UnityPackageManager/

# OS generated
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db

# emacs temporary files
*~

# jars
!*.jar

# Tests
unity-samples/Assets/test-results/
resultsAndroid.xml
resultsIos.xml
unity-samples/Assets/UnityTestTools/
unity-samples/test-results/

# Fastlane
unity-samples/iOS/Roll-A-Ball-Ios/fastlane/README.md
unity-samples/iOS/Roll-A-Ball-Ios/fastlane/report.xml

# Visual Studio
.vs/
obj/

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