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update gitignore, add unity-samples/Packages/manifest.json
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.DS_Store | ||
# Xcode | ||
xcuserdata | ||
!xcshareddata | ||
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# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) | ||
[Bb]in/ | ||
[Oo]bj/ | ||
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# mstest test results | ||
TestResults | ||
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
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# Build results | ||
[Dd]ebug/ | ||
[Rr]elease/ | ||
x64/ | ||
*_i.c | ||
*_p.c | ||
*.ilk | ||
# Release folder | ||
Public/unity-samples/ | ||
Public/Libraries/ | ||
Public/Plugins/ | ||
Public/Assets/ | ||
Public/scripts/ | ||
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# Unity | ||
UnityPackageManager/ | ||
/ProjectSettings | ||
/Packages | ||
/Temp | ||
/Library | ||
*.meta | ||
// All the .meta file in the Assets folder of sample app needs to be saved, or everytime we change branch/platform all the scripts are missing. | ||
!unity-samples/Assets/**/*.meta | ||
*.obj | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper* | ||
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# NCrunch | ||
*.ncrunch* | ||
.*crunch*.local.xml | ||
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# Installshield output folder | ||
[Ee]xpress | ||
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# Click-Once directory | ||
publish | ||
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# Publish Web Output | ||
*.Publish.xml | ||
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# NuGet Packages Directory | ||
packages | ||
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# Windows Azure Build Output | ||
csx | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
[Bb]in | ||
[Oo]bj | ||
sql | ||
TestResults | ||
[Tt]est[Rr]esult* | ||
*.Cache | ||
ClientBin | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*.dbmdl | ||
Generated_Code #added for RIA/Silverlight projects | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
// Also need to keep the .meta file for the AppboyBindingTester.cs file | ||
!Plugins/Appboy/Tests/AppboyBindingTester.cs.meta | ||
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# Generated resources | ||
/unity-package | ||
/Assets/Resources* | ||
/Assembly*csproj | ||
/*sln | ||
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# Copied libraries | ||
Assets/Plugins/iOS/AppboyKit* | ||
Assets/Plugins/iOS/SDWebImage* | ||
Assets/Plugins/iOS/FLAnimatedImage* | ||
Assets/Plugins/iOS/AppboyUI* | ||
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# Sample app | ||
unity-samples/*.sln | ||
unity-samples/Assembly*csproj | ||
**xcuserdata** | ||
unity-samples/Temp/ | ||
unity-samples/Obj/ | ||
unity-samples/UnityGenerated/ | ||
unity-samples/Library/ | ||
unity-sample/Builds/ | ||
# Only keep one file in the Data and Libraries to keep the Data folder. | ||
# Unity won't append the built project if there isn't a Data and Libraries folders. | ||
unity-samples/iOS/Auto-Integrate-Sample/* | ||
unity-samples/iOS/Manual-Integrate-Sample/* | ||
!unity-samples/iOS/Auto-Integrate-Sample/fastlane/* | ||
!unity-samples/iOS/Manual-Integrate-Sample/fastlane/* | ||
!unity-samples/iOS/Manual-Integrate-Sample/Classes/UnityAppController.mm | ||
*.apk | ||
unity-samples/UnityPackageManager/ | ||
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# OS generated | ||
.DS_Store | ||
.DS_Store? | ||
._* | ||
.Spotlight-V100 | ||
.Trashes | ||
Icon? | ||
ehthumbs.db | ||
Thumbs.db | ||
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# emacs temporary files | ||
*~ | ||
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# jars | ||
!*.jar | ||
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# Tests | ||
unity-samples/Assets/test-results/ | ||
resultsAndroid.xml | ||
resultsIos.xml | ||
unity-samples/Assets/UnityTestTools/ | ||
unity-samples/test-results/ | ||
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# Fastlane | ||
unity-samples/iOS/Roll-A-Ball-Ios/fastlane/README.md | ||
unity-samples/iOS/Roll-A-Ball-Ios/fastlane/report.xml | ||
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# Visual Studio | ||
.vs/ | ||
obj/ |