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Updating Unity plugins
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Bucimis committed Mar 28, 2019
1 parent 9b1ba66 commit a718bfc
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Showing 7 changed files with 17 additions and 4 deletions.
7 changes: 3 additions & 4 deletions Assets/Plugins/Android/AndroidManifest.xml
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<activity android:name="com.appboy.unity.AppboyOverlayActivity" android:theme="@style/Appboy.Theme.Transparent" />

<receiver android:name="com.appboy.AppboyFcmReceiver" android:permission="com.google.android.c2dm.permission.SEND" >
<service android:name="com.appboy.AppboyFirebaseMessagingService">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="REPLACE_WITH_YOUR_BUNDLE_IDENTIFIER" />
<action android:name="com.google.firebase.MESSAGING_EVENT" />
</intent-filter>
</receiver>
</service>

<receiver android:name="com.appboy.AppboyAdmReceiver" android:permission="com.amazon.device.messaging.permission.SEND">
<intent-filter>
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14 changes: 14 additions & 0 deletions CHANGELOG.md
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## 1.17.0

##### Breaking
- Updated the Android plugin to use [Braze Android SDK 3.2.1](https://github.com/Appboy/appboy-android-sdk/blob/master/CHANGELOG.md#321).
- Added `AppboyFirebaseMessagingService` to directly use the Firebase messaging event `com.google.firebase.MESSAGING_EVENT`. This is now the recommended way to integrate Firebase push with Braze. The `AppboyFcmReceiver` should be removed from your `AndroidManifest` and replaced with the following:
```
<service android:name="com.appboy.AppboyFirebaseMessagingService">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT" />
</intent-filter>
</service>
```
- Also note that any `c2dm` related permissions should be removed from your manifest as Braze does not require any extra permissions for `AppboyFirebaseMessagingService` to work correctly.
## 1.16.0
##### Breaking
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