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Updating Unity plugins for version 3.2.0
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radixdev committed Apr 30, 2021
1 parent a7c6d69 commit a5f26dc
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Showing 8 changed files with 15 additions and 18 deletions.
2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -85,3 +85,5 @@ unity-samples/iOS/Roll-A-Ball-Ios/fastlane/report.xml
obj/
.vscode/
.vsconfig

obj.meta
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8 changes: 0 additions & 8 deletions Assets/Plugins/Appboy/models/obj.meta

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8 changes: 0 additions & 8 deletions Assets/Plugins/Appboy/obj.meta

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4 changes: 2 additions & 2 deletions Assets/Plugins/iOS/AppboyBinding.m
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Expand Up @@ -277,11 +277,11 @@ void _wipeData() {
}

void _enableSDK() {
[Appboy disableSDK];
[Appboy requestEnableSDKOnNextAppRun];
}

void _disableSDK() {
[Appboy requestEnableSDKOnNextAppRun];
[Appboy disableSDK];
}

# pragma mark - Push
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11 changes: 11 additions & 0 deletions CHANGELOG.md
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## 3.2.0

##### Breaking
- Updated the Android plugin to use Braze Android SDK 14.0.0.1.

##### Fixed
- Fixed an issue introduced in 3.1.0 on Android where push opens could fail to launch the application on certain devices.
- Fixed an issue introduced in 3.0.0 in the iOS binding where `enableSDK()` and `disableSDK()` had swapped behaviors.

## 3.1.0

**Important:** This release has known issues with push notifications on Android. This is fixed in version 3.2.0.

##### Changed
- Updated the Android plugin to use [Braze Android SDK 13.1.2](https://github.com/Appboy/appboy-android-sdk/blob/master/CHANGELOG.md#1312).

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