-
Notifications
You must be signed in to change notification settings - Fork 18
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Wenzhi
committed
Jul 27, 2016
1 parent
9216fa5
commit 55166b0
Showing
142 changed files
with
820 additions
and
24,208 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
using UnityEngine; | ||
using System.Collections; | ||
using System.IO; | ||
using UnityEditor; | ||
|
||
namespace Appboy.Editor { | ||
public static class Build { | ||
private static string[] AssetPathNames = { | ||
"Assets/Plugins/Android", | ||
"Assets/Plugins/Appboy", | ||
"Assets/Plugins/iOS" | ||
}; | ||
|
||
public static void ExportPackage() { | ||
Debug.Log("Exporting Appboy Unity Package..."); | ||
System.IO.Directory.CreateDirectory("unity-package"); | ||
AssetDatabase.ExportPackage(AssetPathNames, "unity-package/Appboy.unitypackage", ExportPackageOptions.Recurse); | ||
} | ||
|
||
public static void ExportPackageWithoutDependencies() { | ||
Debug.Log("Exporting Appboy Unity Package without dependencies..."); | ||
System.IO.Directory.CreateDirectory("unity-package"); | ||
AssetDatabase.ExportPackage(AssetPathNames, "unity-package/Appboy-nodeps.unitypackage", ExportPackageOptions.Recurse); | ||
} | ||
} | ||
} |
File renamed without changes.
File renamed without changes.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.