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Buck puck integration #10

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Added support for BuckPuck-compatible reversed PWM output.
Updated to add BuckPuck compatible inverted PWM output.
Updated setAnimation sequence variant to reset current animation and start time variables when run.
@bportaluri bportaluri reopened this Apr 24, 2016
@bportaluri
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Hi could you please explain what is this for?

@SnowsongWolf
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Sorry, I didn't mean to submit a pull request to the main, I meant to do it
to my personal branch.

I'm basically adding support for inverted PWM (with BuckPucks, the higher
the control pin the lower the output). I'm also changing the animation
sequence code so that when a new sequence is set it starts the sequence
over at index 0.

On Sun, Apr 24, 2016 at 12:08 PM, Bruno [email protected] wrote:

Hi could you please explain what is this for?


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#10 (comment)

@SnowsongWolf
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I didn't actually intend to have it merged with the main, unless you want
it. I expect my situation is unique in needing that.

On Sun, Apr 24, 2016 at 12:28 PM, Zack Podany [email protected] wrote:

Sorry, I didn't mean to submit a pull request to the main, I meant to do
it to my personal branch.

I'm basically adding support for inverted PWM (with BuckPucks, the higher
the control pin the lower the output). I'm also changing the animation
sequence code so that when a new sequence is set it starts the sequence
over at index 0.

On Sun, Apr 24, 2016 at 12:08 PM, Bruno [email protected] wrote:

Hi could you please explain what is this for?


You are receiving this because you modified the open/close state.
Reply to this email directly or view it on GitHub
#10 (comment)

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2 participants