Library for getting into gamedev with Common Lisp! Very simple interface to graphics, audio and input.
- OpenGL 2.1 or 3.3+
- 64-bit (x86_64) Windows, GNU/Linux or macOS
- x86_64 SBCL or CCL
By default, trivial-gamekit
works in OpenGL 3.3 mode. To enable OpenGL 2.1 you need to
(pushnew :bodge-gl2 *features*)
;; add cl-bodge distribution into quicklisp
(ql-dist:install-dist "http://bodge.borodust.org/dist/org.borodust.bodge.txt")
;; load the gamekit
(ql:quickload :trivial-gamekit)
Copy-paste these into your Common Lisp REPL after loading trivial-gamekit
:
(gamekit:defgame example () ())
(defmethod gamekit:draw ((this example))
(gamekit:draw-text "Hello, Gamedev!" (gamekit:vec2 240.0 240.0)))
(gamekit:start 'example)
See trivial-gamekit
external documentation.
#lispgames
or #cl-bodge
at irc.libera.chat:6697