Reverse engineering project for Tomb Raider LAU games, this repo contains the code for TRAE-menu-hook menu for Tomb Raider Anniversary, Legend and Underworld.
(screenshots at bottom of readme)
Menu in Underworld | Playtrough with level debug prints | Instance viewer showcase | Loading .drm files without bigfile | Menu in Anniversary |
Supported version: 4.58MB exe, Steam, GOG.com
- Skew/flight cheat
- Restore full health
- Switch player character
- Binoculars from Legend brought back
- Disable level script
- Debug log/draw from levels restored
- Enable debug keypad to trigger debug input actions (e.g. killing bosses, skipping depending on level)
- Wireframe rendering
- Entity ESP to show entities (including intro id, "family", health and pointer address)
- Switch chapter
- Switch unit
- Loading units from a folder outside of bigfile.000
- List units
- List instances in a window with properties
- Turn lara into gold
- Give items and weapons
- Spawn instances (entities)
- Delete instances
- Load replacement or new objects outside bigfile.000
- Load objectlist.txt outside bigfile.000
- Load .raw files outside bigfile.000
- Free camera
- See info about instance models
- Play animations
- Slow down game (slow motion)
- See level markup
- See enemy navigation
- See collision mesh
- See portals
- Skip intros/copyright screen
- Disable death fade/respawn
- Disable cinematic bars
Supported version: Steam, GOG.com
- Skew/flight cheat
- Switch player character
- Switch unit
- List units
- Debug log from level scripts restored
- Loading units from a folder outside of bigfile.000
- List instances
- Spawn instances
- Delete instances
- Load replacement objects outside bigfile.000
- Play animations
- Slow down game (slow motion)
- Free camera
- Disable death fade/respawn
Supported version: nextgen demo debug exe
- Skew/flight cheat
- Switch player character
- Switch unit
- List units
- List instances
- Spawn instances
- Delete instances
- Entity ESP to show entities (including intro id, "family", health and pointer address)
- Loading units from a folder outside of bigfile.000
- Load replacement or new objects outside bigfile.000
- Load objectlist.txt outside bigfile.000
- Load .raw files outside bigfile.000
- See info about instance models
- Play animations
- Slow down game (slow motion)
- See level markup
- See enemy navigation
- Wireframe rendering
- See collision mesh
- See portals
- Disable death fade/respawn
- Disable cinematic bars
Detailed installation instructions can be found on every release.
Use Ultimate ASI Loader by replacing binkw32.dll
and drop the compiled .asi in your game folder.
Make sure you have premake5 installed and in your PATH then run
premake5 vs2019
Open the solution file and build the project. Make sure you have MinHook.x86.lib and d3d9
Make sure to set TRAE, TR7 or TR8 preprocessor definition for the target game.
Other todo items can be found in the 'Projects' tab on GitHub
- Code should be refactored
- Support retail version of Legend
- Make use of patterns to support more executables
Create a folder at the root of your disk \TRAE\units on which the game is installed for example D:\TRAE\units and add the files.
Game | Folder | Support |
---|---|---|
Anniversary | \TRAE\ | .raw, .drm (units and objects), objectlist.txt |
Legend | \TR7\ | .raw, .drm (units and objects), objectlist.txt |
Underworld | \TR8\ | .drm (units and objects) |
Objects have to be defined in objectlist.txt to birth them ingame (see below), units don't and can always be loaded.
Use the same folder as above but instead of \units create a folder \pc-w and put your objectlist.txt inside, if it finds your objectlist.txt it will tell so in the Log window.
Start by adding the .drm file of your object to the units folder (see above), next open your objectlist.txt and add +1 to the number on the first line. Then scroll to the last line and add a new line
959,yourobjectwithoutdotdrm
Note objectlist.txt must always end with a line ending (empty line) else the game will crash on start.
F7 Hide the menu
F8 Toggle menu focus, this allows you to interact with the menu
F9 Switch player character
F11 Instant ragdoll death
F2 Toggle skew/flight cheat
F3 Freeze the game
Shift + F3 Cycle Slow motion
F4 Toggle free camera
F5 Toggle player control
Insert/Ins Toggle hud
Q / A Flight up
Z / W Flight down
Flight controls depend on QWERTY/AZERTY keyboard layout
- SunBeam906
- Xwilarg