Added option to swap axes orientation on rider constraint #42
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Added the ability to swap axes orientations on the rider constraint node, similarly to what Maya's native motion path node can do. The AE Template has also been updated to organize the new attributes.
I also took the chance to add a native outputMatrix port in the output array, which I think was supposed to be there from the beginning as there was an
aOutMat
MObject declared that was never implemented.Since I was dealing with
MTransformationMatrix
I changed the reorder rotations logic to use that class instead of MEulerRotations, so the decompose is not necessary anymore.Here's a video showing the changes: Twist Spline - Rider Constraint Axes Orientation Feature