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rebirth help correct hold and roll timing info
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poco0317 committed Mar 8, 2024
1 parent 86852b2 commit d8373f3
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Themes/Rebirth/Languages/en.ini
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Expand Up @@ -305,10 +305,10 @@ MinedodgeShortDescription=Spicy notes
MinedodgeDescription=Minedodge is the term for a type of chart or general pattern which contains notes that are intentionally placed near mines to increase difficulty.\n\nMinedodge does not actually change the MSD of a chart, because the calculator measures physical difficulty of the taps.\n\nThe difficulty of minedodge comes from the necessity of more precisely timing the press and release of notes and increased difficulty to read the notes depending on the noteskin used.
Hold=Hold
HoldShortDescription=Don't let go
HoldDescription=Holds are a note type which require the player to hold the button for the entire duration of the note. They may also be referred to as freezes or long notes.\n\nPatterns made up of more holds are sometimes referred to as a holdstream or, at the extreme end of the spectrum, full inverse (all empty space is a hold).\n\nIn this game, a hold can be released for a short period of time dependent on the judge difficulty. On judge 4, the time is 250ms. Holds can then be regrabbed. Holds do not have release timing, but release timing can be emulated with a lift or mine.
HoldDescription=Holds are a note type which require the player to hold the button for the entire duration of the note. They may also be referred to as freezes or long notes.\n\nPatterns made up of more holds are sometimes referred to as a holdstream or, at the extreme end of the spectrum, full inverse (all empty space is a hold).\n\nIn this game, a hold can be released for a short period of time: 250ms. Holds can then be regrabbed. Holds do not have release timing, but release timing can be emulated with a lift or mine.
Rolld=Roll / Rolld
RolldShortDescription=Keep tapping
RolldDescription=Roll note types, not to be confused with the roll pattern, are a hold type which require the player to continuously tap the button for the duration of the note. They may also be referred to as a rolld.\n\nRolls cannot be held and must be continuously tapped. The speed of the tap has a threshold the player receives no judgment for, but it gets smaller at higher judge difficulties. On judge 4, the player has up to 500ms between taps.
RolldDescription=Roll note types, not to be confused with the roll pattern, are a hold type which require the player to continuously tap the button for the duration of the note. They may also be referred to as a rolld.\n\nRolls cannot be held and must be continuously tapped. The speed of the tap has a threshold the player receives no judgment for, which is 500ms on all judge difficulties.
Burst=Burst
BurstShortDescription=Explosive speed
BurstDescription=A burst is a pattern specialization which means exactly what it says. Relative to its pattern context, a burst is much quicker.\n\nBursts can come in any form which matches that definition, not only the scenario depicted to the right. Jacks and jumpstream can also burst. The point is that it is a quicker collection of notes, almost like a compressed pattern.\n\nOften, a burst is patterned in such a way that it isn't difficult to full combo. But that isn't always the case!
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