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v1.0.4

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@binji binji released this 02 Sep 08:28
· 21 commits to main since this release

Fixes:

  • Fix bug when grappling to map extents. Now you go all the way to the wall.
  • Fix bug where mob AI is skipped. If a mob was stunned and died in the same turn, it would pass the stun to the mob that took its slot.
  • Fix is_valid() function so it works correctly. Now a pickup will drop as close as possible to the chest it came from. It can also land in the upper-left corner.

Improvements:

  • Better randomization of level. Mix in entropy on level 0 so levels 1-9 are more random.
  • Add a joypad repeat rate and buffered input, like the original porklike.
  • Big optimization to the sight() function, so it runs ~3x faster in some cases.

Code:

  • Some code cleanup.