v1.0.4
Fixes:
- Fix bug when grappling to map extents. Now you go all the way to the wall.
- Fix bug where mob AI is skipped. If a mob was stunned and died in the same turn, it would pass the stun to the mob that took its slot.
- Fix
is_valid()
function so it works correctly. Now a pickup will drop as close as possible to the chest it came from. It can also land in the upper-left corner.
Improvements:
- Better randomization of level. Mix in entropy on level 0 so levels 1-9 are more random.
- Add a joypad repeat rate and buffered input, like the original porklike.
- Big optimization to the
sight()
function, so it runs ~3x faster in some cases.
Code:
- Some code cleanup.