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Previously mobs were skipped if they were fogged or invisible (like ghosts). This means that they wouldn't update their x/y position, nor perform triggers. Mostly this is hard to notice since typically you don't interact with mobs on fogged tiles. However, this does mean that if you kill an invisible ghost, it will be flash at the last location it was visible (see issue #6). This could have been fixed more easily by using the map position instead of the x/y position, but it's probably better to just handle mobs properly to prevent other weird bugs.
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