Simple Godot 4 plugin to that includes various tools to manipulate UVs.
After scaling on the x axis, notice that the texture repeats and does not stretch:
- ProtoBody node. Basically the same as ProtoCube but wraps with a Rigid/StaticBody3D and collision shape.
- Quick texture selection for the purposes of prototyping:
Godot Versions Tested
- v4.2.1
- Download this repository, or download from the Godot Asset Library
- Import the addons folder into your project (if it already isn't present).
- Activate the UV Tools addon under Project > Project Settings > Plugins. If an error dialog appears, restart the engine and try activating it again.
- Add a "ProtoCube" node to your scene. Drop a texture onto the Albedo of the material override, and then scale the cube. You should see the cube projection update so that the texture tiles.