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Should not GuiTraceRay for quads beyond the floor until the far plane. (
#1754) * Should not look for quads beyond the floor. * Account for no ground intersection on GuiTraceRay. * Add SelectThroughGround cfg var to control ground penetration on GuiTraceRay. Apply it into max length passed into GetQuadsOnRay (brings back ground penetration). * Intersect water plane when out of map bounds.
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