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Logging for AT animation times (addition to 749d5ba)
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Apparently there are more cases where Aethertechs suddenly decide to send a zero hit time for non-instant skills.
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neon-dev committed Nov 17, 2024
1 parent 2aef3e9 commit 7da1788
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Expand Up @@ -449,6 +449,8 @@ private List<String> collectUncertaintyFactorsForHitTime(Player player, int tole
uncertainties.add("cast speed");
if (skillTemplate.getAmmoSpeed() != 0)
uncertainties.add("movement (calculated tolerance: " + toleranceMillis + " ms)");
if (clientHitTime == 0 && player.isInRobotMode()) // TODO remove once isSuspiciousClientHitTime() identifies all false positives
uncertainties.add("Aethertech being weird 🤷‍♂️ (previous skill: " + player.getLastSkill().getSkillId() + ")");
return uncertainties;
}

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