Making a neural network setup that can play 2048 well (or at least as well as a semi-skilled human).
- (^ above)
- Generations
- Nets
- Games
- Hidden Size
- Survivor Choice Method
- Mutation Rate (random boolean to determine whether or not to mutate)
- Mutation Method (different distributions, different std dev's)
- Random insertion of newcomers (yes/no, possibly how many/how often)
- Cross-mutation (two parents instead of the current one)
- Depth of game tree