Releases: bananu7/rts
Returning to development - winter 2024
Merge pull request #101 from bananu7/vertical-map-features Vertical map features
v0.4.4 - Preview of buildings on grid
This is a preview release for testing the "buildings on grid" code - impacting building placement and pathfinding around buildings.
v0.4.3
This is a preview release before the big v0.5 update. I managed to get the GLTF asset pipeline sort of working quicker, so we're rolling with this. It actually features two very prominent updates.
Changes:
- All units are now rendered with animated 3D models instead of cubes
- The new horizons scanning collision avoidance code is out (#30)
- The map has some nice randomized look to it
Fixes:
What's Changed
v0.4.2
v0.4.1
Some small fixes to 0.4 after playtests with @AdiPol1359 and @nabijaczleweli
Fixes:
- Tooltips over command palette items are back
- Unit that have just been produced should be easier to select
- Fixed the issue where the units would flash in the top-left corner
- Fixed harvesting action when selected from the command palette
- Fixed UI crash that happened when a unit was killed between pointer-down and pointer-up of selection box
New features
- Tooltips now additionally show the construction/production time.
- The icon for attack is now two crossed swords instead of an axe to avoid confusion
v0.4
Milestone v0.4 - overall gameplay improvements
In this milestone I've added a couple of features that could be done before the unit collision revamp.
New features:
- Add/remove units to selection with shift-clicking
- Queue multiple actions with Shift key
- Idle nits will now attack enemy units automatically
- New attack-move command
- Harvesters now take a bit of time to harvest resources
- Attackers now properly respect their cooldowns
- You can now spectate games from the match list
Fixes
- The main menu now shows up in Lobby and allows leaving the game
- If multiple Harvesters are selected and issued a build command, only one will go
- The units doing collision avoidance should no longer keep moving indefinitely past the edge of the map
v0.3.2
A second bugfix release to 0.3, it includes some things that have slipped past (and were found by @nabijaczleweli)
New features:
- Command Palette is now 3x3
- Command Palette now has a Harvest button
Bug fixes
- Hopefully fixed the bug with "return to menu" button still visible after leaving finished game
- Fixed select box only working on every other click
- Yet another fix for dark mode buttons in Firefox
v0.3.1
This is a bugfix release after the 2nd playtest with @ChaliElle.
New features:
- Buildings can now be placed with left-click instead of right click
- Keyboard shortcuts for attack (A) and stop (W)
Issues fixed:
- hover on tooltip appeared when hovered over nothing
- stop command on building not producing no longer crashes server
- gray screen after game ends fixed
- units can no longer follow themsevles
- main menu will no longer show after leaving game
- chat messages will now disappear after some time
v0.3
This release fixes numerous issues that were found during the first playtest (with @nabijaczleweli and @chloekek), as well as many others:
- allow clicking single unit on bottom view
- black buttons on Firefox
- selection box edge of map
- bigger clickboxes for smaller units (cylinders)?
- fix yellow cones
- command palette tooltips
- properly show resources missing when building and producing
- send proper resources to every player
- show production progress bar instead of a number
- right clicking stops production??