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test

test #100

Workflow file for this run

name: Build GDExtension
on:
workflow_call:
push:
# pull_request:
merge_group:
env:
LIBNAME: godot-s7-scheme
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
# Debug templates
- platform: windows
float-precision: single
arch: x86_64
target-type: template_debug
os: windows-latest
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror
# Build
# - name: 🔗 GDExtension Debug Build
# uses: ./.github/actions/build
# with:
# platform: ${{ matrix.platform }}
# arch: ${{ matrix.arch }}
# float-precision: ${{ matrix.float-precision }}
# build-target-type: ${{ matrix.target-type }}
# Test
- name: Setup Godot Action
if: ${{ matrix.float-precision == 'single' && matrix.target-type == 'template_debug' && (matrix.platform == 'linux' || matrix.platform == 'macos' || (matrix.platform == 'windows' && matrix.arch == 'x86_64')) }}
uses: chickensoft-games/[email protected]
with:
version: 4.3.0
use-dotnet: false
- name: Set GODOT_EXE on windows
if: ${{ matrix.platform == 'windows' }}
run: |
echo "GODOT_EXE=C:\Users\runneradmin\godot\Godot_v4.3-stable_win64.exe" >> $env:GITHUB_ENV
if (!(Test-Path -Path $PROFILE)) {
New-Item -ItemType File -Path $PROFILE -Force
}
# Add UTF-8 encoding settings to the PowerShell profile
$content = '[console]::InputEncoding = [console]::OutputEncoding = [System.Text.UTF8Encoding]::new()'
Add-Content -Path $PROFILE -Value $content -Encoding UTF8
- name: Test
if: ${{ matrix.float-precision == 'single' && matrix.target-type == 'template_debug' && (matrix.platform == 'linux' || matrix.platform == 'macos' || (matrix.platform == 'windows' && matrix.arch == 'x86_64')) }}
run: |
chcp 65001 >$null
[console]::OutputEncoding = [System.Text.Encoding]::UTF8
make test -j
# Sign
- name: Mac Sign
# Disable sign if secrets are not set
if: ${{ matrix.platform == 'macos' && env.APPLE_CERT_BASE64 }}
env:
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
uses: ./.github/actions/sign
with:
FRAMEWORK_PATH: bin/macos/macos.framework
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }}
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }}
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
- name: Windows - Delete compilation files
if: ${{ matrix.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: godot-s7-scheme-${{ matrix.platform }}-${{ matrix.arch }}-${{ matrix.float-precision }}-${{ matrix.target-type }}
path: |
${{ github.workspace }}/bin/**
# Merges all the build artifacts together into a single godot-s7-scheme artifact.
# If you comment out this step, all the builds will be uploaded individually.
merge:
runs-on: ubuntu-20.04
needs: build
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: godot-s7-scheme
pattern: godot-s7-scheme-*
delete-merged: true