test #100
Workflow file for this run
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name: Build GDExtension | |
on: | |
workflow_call: | |
push: | |
# pull_request: | |
merge_group: | |
env: | |
LIBNAME: godot-s7-scheme | |
jobs: | |
build: | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
# Debug templates | |
- platform: windows | |
float-precision: single | |
arch: x86_64 | |
target-type: template_debug | |
os: windows-latest | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
# Lint | |
#- name: Setup clang-format | |
# shell: bash | |
# run: | | |
# python -m pip install clang-format | |
#- name: Run clang-format | |
# shell: bash | |
# run: | | |
# clang-format src/** --dry-run --Werror | |
# Build | |
# - name: 🔗 GDExtension Debug Build | |
# uses: ./.github/actions/build | |
# with: | |
# platform: ${{ matrix.platform }} | |
# arch: ${{ matrix.arch }} | |
# float-precision: ${{ matrix.float-precision }} | |
# build-target-type: ${{ matrix.target-type }} | |
# Test | |
- name: Setup Godot Action | |
if: ${{ matrix.float-precision == 'single' && matrix.target-type == 'template_debug' && (matrix.platform == 'linux' || matrix.platform == 'macos' || (matrix.platform == 'windows' && matrix.arch == 'x86_64')) }} | |
uses: chickensoft-games/[email protected] | |
with: | |
version: 4.3.0 | |
use-dotnet: false | |
- name: Set GODOT_EXE on windows | |
if: ${{ matrix.platform == 'windows' }} | |
run: | | |
echo "GODOT_EXE=C:\Users\runneradmin\godot\Godot_v4.3-stable_win64.exe" >> $env:GITHUB_ENV | |
if (!(Test-Path -Path $PROFILE)) { | |
New-Item -ItemType File -Path $PROFILE -Force | |
} | |
# Add UTF-8 encoding settings to the PowerShell profile | |
$content = '[console]::InputEncoding = [console]::OutputEncoding = [System.Text.UTF8Encoding]::new()' | |
Add-Content -Path $PROFILE -Value $content -Encoding UTF8 | |
- name: Test | |
if: ${{ matrix.float-precision == 'single' && matrix.target-type == 'template_debug' && (matrix.platform == 'linux' || matrix.platform == 'macos' || (matrix.platform == 'windows' && matrix.arch == 'x86_64')) }} | |
run: | | |
chcp 65001 >$null | |
[console]::OutputEncoding = [System.Text.Encoding]::UTF8 | |
make test -j | |
# Sign | |
- name: Mac Sign | |
# Disable sign if secrets are not set | |
if: ${{ matrix.platform == 'macos' && env.APPLE_CERT_BASE64 }} | |
env: | |
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }} | |
uses: ./.github/actions/sign | |
with: | |
FRAMEWORK_PATH: bin/macos/macos.framework | |
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }} | |
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }} | |
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }} | |
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }} | |
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }} | |
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }} | |
- name: Windows - Delete compilation files | |
if: ${{ matrix.platform == 'windows' }} | |
shell: pwsh | |
run: | | |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: godot-s7-scheme-${{ matrix.platform }}-${{ matrix.arch }}-${{ matrix.float-precision }}-${{ matrix.target-type }} | |
path: | | |
${{ github.workspace }}/bin/** | |
# Merges all the build artifacts together into a single godot-s7-scheme artifact. | |
# If you comment out this step, all the builds will be uploaded individually. | |
merge: | |
runs-on: ubuntu-20.04 | |
needs: build | |
steps: | |
- name: Merge Artifacts | |
uses: actions/upload-artifact/merge@v4 | |
with: | |
name: godot-s7-scheme | |
pattern: godot-s7-scheme-* | |
delete-merged: true |