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ludum-dare-50

Play here: https://b-kelly.github.io/ludum-dare-50/

Initial setup

npm i

Local dev

npm start

Your browser will automatically open to the correct page. Any changes made to source will auto-refresh your browser.

If using VS Code, install the extensions under "Recommended". The project is preconfigured to autoformat and lint on file save.

Deployment

npm run build

Ensure GitHub pages is enabled for your repository. The project will autobuild and deploy to the gh-pages branch.

TODO List

New UI

  • tutorial / popup support
  • hover tooltip support
  • paginate intro pages
  • update font
  • new topbar - no images, text only
  • include fuel and health in topbar
  • button hover/active/disabled states

Events

  • load events.json
  • biome specific event filters
  • colony progress based event filters
  • specific event for specific day
  • split daily events morning/night message
  • resource condition event filters
  • daily event pass/fail support

Mechanics

  • enemies + health/damage
  • overworld scan

Other

  • (HIGH) hit targets are wrong for buttons

  • (HIGH) when you hit explore on the central tile it ends the day

  • (HIGH) Music doesn’t continue once you click “Start” on main page

  • (HIGH) implement portraits and textboxes for crew requests

  • [-] (HIGH) update layouts as per sketches

  • (HIGH) tutorials should have new UI elements and should be centered on the page so they have to read before they can interact

  • (HIGH) Implement all gameover states

  • (HIGH) area music sometimes doesn't start

  • (MID) rotate tiles in exploration areas properly

  • (MID) add statement pieces to exploration areas

  • (MID) implement unique home base tile

  • (MID) fade in base-bg, and then wait a second before fading in the text overlay. otherwise they will never see the base bg.

  • (MID) top bar should have new UI applied

  • (MID) “explore” shouldn’t show up on first tile

  • (MID) “end day” should be at bottom right

  • (MID) sometimes biome bg doesn’t match tile biome

  • (MID) music doesn’t restart when we go back to the overworld

  • (MID) nighttime needs to have the same transitioning that morning has

  • (LOW) Music doesn’t start on main page until you click the canvas

  • (LOW) Text in intro page 1 should be vertically centered.

  • (LOW) Text in intro page 3, “Will humanity survive” needs to be bigger font and centered

  • (LOW) Intro page 3, button should say “BEGIN” instead of “NEXT” and button should be centered below “will humanity survive”

  • (LOW) “scan” shouldn’t be available on home tile

  • (LOW) home tile should always be forest if possible (since bg is forest)

  • (LOW) wetlands biome resource spawning is too high

  • (LOW) in exploration “Leave” should be bottom right

  • (LOW) can we blink the number once n the top bar when we add an item to it?

  • hover overlays on tiles (the blue outline) should be at about 75% transparency

  • fix line artifacts in exploration areas

  • implement special map event sound

  • add transitions between scenes to slow it down a bit and make it feel more polished

  • connect caverns in area map

  • overworld scene loads slowly - only happens when debug info is on (apparently text very renders slowly when wrapped)

  • [-] add toast and sound when you pick up an item

  • don't spawn resources on walls

  • event upgrade support

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