An implementation of a SIGGRAPH paper:
Resolution Independent Curve Rendering using Programmable Graphics Hardware (SIGGRAPH 2005)
by Charles Loop and Jim Blinn
http://dx.doi.org/10.1145/1073204.1073303
You can take a look on CurveRenderer.cpp where the actual algorithm is implemented.
This repo was actually a small part of a bigger project about vectorizing rasterized manga artwork. Below is the video demo:
video_goku.mp4
Dependencies:
- Qt 5.x and OpenGL
- Visual Studio 2010
- Eigen Matrix Library