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CXX = g++ | ||
CXX_STANDARD = c++14 | ||
CXXFLAGS = -Wall -Wextra -I include -std=$(CXX_STANDARD) | ||
LIBS = -L lib -l sfml-graphics -l sfml-window -l sfml-system | ||
EXEC = Dogplay | ||
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all : bin/$(EXEC) | ||
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bin/$(EXEC) : bin/prog | ||
echo "#!/bin/bash\n export LD_LIBRARY_PATH=lib; ./$<;" > $@ | ||
chmod +x $@ | ||
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bin/prog : bin/obj/main.o | ||
export LD_LIBRARY_PATH=lib | ||
$(CXX) $< -o $@ $(LIBS) | ||
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bin/obj/main.o : src/main.cxx | ||
$(CXX) $< -c -o $@ $(CXXFLAGS) | ||
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clean : | ||
rm -f bin/obj/*.o | ||
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mrproper : clean | ||
rm -f bin/$(EXEC) bin/prog | ||
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# mylittlegame | ||
Move the dog by using the keyboard arrows to reach the ball and avoid the black arrows<br> | ||
Whenever you catch the ball your score increases and if you get touched by an arrow your score decreases<br> | ||
If your score is less than **minScore** then you lose<br> | ||
You can use bombs by pressing the space bar, a bomb stops all arrows and lets you touch them for **bombsDuration** seconds, but You have only **numberOfBombs** bombs<br> | ||
You can changer some constants such as **numberOfArrows**, **dogSpeed**, **numberOfBombs** in _src/main.cxx_ file. Then use the command "make all" then "./bin/Dogplay".<br> | ||
This project is made for Linux, so If you're on windows then replace libraries in _lib_ folder by the specific SFML libraries of Windows, also change the Makefile so that the commands will be adapted to your OS.<br> | ||
Have fun ! |
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#!/bin/bash | ||
export LD_LIBRARY_PATH=lib; ./bin/prog; |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_HPP | ||
#define SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
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#include <SFML/System.hpp> | ||
#include <SFML/Audio/InputSoundFile.hpp> | ||
#include <SFML/Audio/Listener.hpp> | ||
#include <SFML/Audio/Music.hpp> | ||
#include <SFML/Audio/OutputSoundFile.hpp> | ||
#include <SFML/Audio/Sound.hpp> | ||
#include <SFML/Audio/SoundBuffer.hpp> | ||
#include <SFML/Audio/SoundBufferRecorder.hpp> | ||
#include <SFML/Audio/SoundFileFactory.hpp> | ||
#include <SFML/Audio/SoundFileReader.hpp> | ||
#include <SFML/Audio/SoundFileWriter.hpp> | ||
#include <SFML/Audio/SoundRecorder.hpp> | ||
#include <SFML/Audio/SoundSource.hpp> | ||
#include <SFML/Audio/SoundStream.hpp> | ||
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#endif // SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \defgroup audio Audio module | ||
/// | ||
/// Sounds, streaming (musics or custom sources), recording, | ||
/// spatialization. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_ALRESOURCE_HPP | ||
#define SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Audio/Export.hpp> | ||
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namespace sf | ||
{ | ||
//////////////////////////////////////////////////////////// | ||
/// \brief Base class for classes that require an OpenAL context | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
class SFML_AUDIO_API AlResource | ||
{ | ||
protected: | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Default constructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
AlResource(); | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Destructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
~AlResource(); | ||
}; | ||
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} // namespace sf | ||
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#endif // SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \class sf::AlResource | ||
/// \ingroup audio | ||
/// | ||
/// This class is for internal use only, it must be the base | ||
/// of every class that requires a valid OpenAL context in | ||
/// order to work. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_EXPORT_HPP | ||
#define SFML_AUDIO_EXPORT_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Config.hpp> | ||
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//////////////////////////////////////////////////////////// | ||
// Define portable import / export macros | ||
//////////////////////////////////////////////////////////// | ||
#if defined(SFML_AUDIO_EXPORTS) | ||
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#define SFML_AUDIO_API SFML_API_EXPORT | ||
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#else | ||
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#define SFML_AUDIO_API SFML_API_IMPORT | ||
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#endif | ||
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#endif // SFML_AUDIO_EXPORT_HPP |
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