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aymanrs committed Mar 25, 2020
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25 changes: 25 additions & 0 deletions Dogplay/Makefile
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CXX = g++
CXX_STANDARD = c++14
CXXFLAGS = -Wall -Wextra -I include -std=$(CXX_STANDARD)
LIBS = -L lib -l sfml-graphics -l sfml-window -l sfml-system
EXEC = Dogplay

all : bin/$(EXEC)

bin/$(EXEC) : bin/prog
echo "#!/bin/bash\n export LD_LIBRARY_PATH=lib; ./$<;" > $@
chmod +x $@

bin/prog : bin/obj/main.o
export LD_LIBRARY_PATH=lib
$(CXX) $< -o $@ $(LIBS)

bin/obj/main.o : src/main.cxx
$(CXX) $< -c -o $@ $(CXXFLAGS)

clean :
rm -f bin/obj/*.o

mrproper : clean
rm -f bin/$(EXEC) bin/prog

8 changes: 8 additions & 0 deletions Dogplay/README.md
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# mylittlegame
Move the dog by using the keyboard arrows to reach the ball and avoid the black arrows<br>
Whenever you catch the ball your score increases and if you get touched by an arrow your score decreases<br>
If your score is less than **minScore** then you lose<br>
You can use bombs by pressing the space bar, a bomb stops all arrows and lets you touch them for **bombsDuration** seconds, but You have only **numberOfBombs** bombs<br>
You can changer some constants such as **numberOfArrows**, **dogSpeed**, **numberOfBombs** in _src/main.cxx_ file. Then use the command "make all" then "./bin/Dogplay".<br>
This project is made for Linux, so If you're on windows then replace libraries in _lib_ folder by the specific SFML libraries of Windows, also change the Makefile so that the commands will be adapted to your OS.<br>
Have fun !
2 changes: 2 additions & 0 deletions Dogplay/bin/Dogplay
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#!/bin/bash
export LD_LIBRARY_PATH=lib; ./bin/prog;
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56 changes: 56 additions & 0 deletions Dogplay/include/SFML/Audio.hpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_AUDIO_HPP
#define SFML_AUDIO_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////

#include <SFML/System.hpp>
#include <SFML/Audio/InputSoundFile.hpp>
#include <SFML/Audio/Listener.hpp>
#include <SFML/Audio/Music.hpp>
#include <SFML/Audio/OutputSoundFile.hpp>
#include <SFML/Audio/Sound.hpp>
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/SoundBufferRecorder.hpp>
#include <SFML/Audio/SoundFileFactory.hpp>
#include <SFML/Audio/SoundFileReader.hpp>
#include <SFML/Audio/SoundFileWriter.hpp>
#include <SFML/Audio/SoundRecorder.hpp>
#include <SFML/Audio/SoundSource.hpp>
#include <SFML/Audio/SoundStream.hpp>


#endif // SFML_AUDIO_HPP

////////////////////////////////////////////////////////////
/// \defgroup audio Audio module
///
/// Sounds, streaming (musics or custom sources), recording,
/// spatialization.
///
////////////////////////////////////////////////////////////
70 changes: 70 additions & 0 deletions Dogplay/include/SFML/Audio/AlResource.hpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_ALRESOURCE_HPP
#define SFML_ALRESOURCE_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>


namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Base class for classes that require an OpenAL context
///
////////////////////////////////////////////////////////////
class SFML_AUDIO_API AlResource
{
protected:

////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
AlResource();

////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~AlResource();
};

} // namespace sf


#endif // SFML_ALRESOURCE_HPP

////////////////////////////////////////////////////////////
/// \class sf::AlResource
/// \ingroup audio
///
/// This class is for internal use only, it must be the base
/// of every class that requires a valid OpenAL context in
/// order to work.
///
////////////////////////////////////////////////////////////
48 changes: 48 additions & 0 deletions Dogplay/include/SFML/Audio/Export.hpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_AUDIO_EXPORT_HPP
#define SFML_AUDIO_EXPORT_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>


////////////////////////////////////////////////////////////
// Define portable import / export macros
////////////////////////////////////////////////////////////
#if defined(SFML_AUDIO_EXPORTS)

#define SFML_AUDIO_API SFML_API_EXPORT

#else

#define SFML_AUDIO_API SFML_API_IMPORT

#endif


#endif // SFML_AUDIO_EXPORT_HPP
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