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[js/webgpu] Fix shader compilation errors in cumsum (microsoft#18779)
### Description This PR fixes below shader compilation errors: ``` Tint WGSL reader failure: :39:31 error: no matching overload for operator + (f32, i32) 5 candidate operators: operator + (T, T) -> T where: T is abstract-float, abstract-int, f32, i32, u32 or f16 operator + (vecN<T>, T) -> vecN<T> where: T is abstract-float, abstract-int, f32, i32, u32 or f16 operator + (T, vecN<T>) -> vecN<T> where: T is abstract-float, abstract-int, f32, i32, u32 or f16 operator + (vecN<T>, vecN<T>) -> vecN<T> where: T is abstract-float, abstract-int, f32, i32, u32 or f16 operator + (matNxM<T>, matNxM<T>) -> matNxM<T> where: T is abstract-float, f32 or f16 sum = sum + get_inputByIndices(inputIndices); ^ - While validating [ShaderModuleDescriptor "CumSum"] - While calling [Device].CreateShaderModule([ShaderModuleDescriptor "CumSum"]).
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