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[js/webgpu] Remove unnecessary initialization of var (microsoft#21312)
This var has been initialized to 0 in tint, so no need extra loop to do it again: ``` float tint_symbol_52[1][4] = (float[1][4])0; { for(int tint_symbol_53 = 0; (tint_symbol_53 < 1); tint_symbol_53 = (tint_symbol_53 + 1)) { { for(int tint_symbol_54 = 0; (tint_symbol_54 < 4); tint_symbol_54 = (tint_symbol_54 + 1)) { tint_symbol_52[min(uint(tint_symbol_53), 0u)][min(uint(tint_symbol_54), 3u)] = 0.0f; } } } } ``` ### Description <!-- Describe your changes. --> ### Motivation and Context <!-- - Why is this change required? What problem does it solve? - If it fixes an open issue, please link to the issue here. -->
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