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v 0.4.0 #34
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…ilds (#22) * Experiment with standalone builds * Update dependencies introduce anyhow for errors * Better logging when loading openXR runtime * Further reworks still not working * Use costum branch of wgpu to relax validation on multiview * Move certain logs to tracing level * More stable + instrumentation * Revert filtering changes on textures
… system memory copy
…ules (#25) * Try to experiment with submitting the depth buffer + try to avoid errors when oculus reprojection kicks in * Enable depth buffer, measure prediction latency on frame submit * Various fixes to event polling * Recentering fixes * Update dependencies * Add override stereo modes for desktop view
* Update dependencies * Validation layers and dist builds * Add vulkan validation layer * Start fixing validation issues * ambient defaults to true * fix most validation issues * Add release pipeline
* v0.4-pre (#23) * Experiment with standalone builds * Update dependencies introduce anyhow for errors * Better logging when loading openXR runtime * Use custom branch of wgpu to relax validation on multiview * Move certain logs to tracing level * More stable + instrumentation * Update dependencies * Ambient light, need to refactor lib * Update README.md * Fancier readme with banner * Allow no input, bump version * Fix merge issues
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