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kk

Experiment to see how hard it is to implement something for gomobile. This is pretty much a clone of the game 2048, except that I probably don't count score the same way and there's a save and load button.

Called kk because... two k... 2k... 2048... Get it? Anyway.

Run

It's runnable on a desktop with go run main_shiny.go. It's installable on android at least with gomobile install kk. iOS not tested, but there's nothing in theory that should prevent it from working.

Implementation details

The shiny library is abused in creative ways. First, the desktop version uses shiny to create a window and feed us the events, but we bypass everything else it does and pretend the events are just like mobile events. This is because the mobile stuff doesn't allow resizing windows on desktop and the shiny OpenGL widget doesn't work on OSX. This happens to work for now, but I understand that it isn't the intended way to use the library.

The second way the shiny library is abused is that I couldn't be bothered to write a generic box layout library so I use shiny to create and layout a bunch of widgets that only serve to provide me rectangles on the screen. This is also probably not an intended use of shiny either. Interestingly enough there doesn't seem to be a way yet to use shiny to route events to the right boxes, something I actually wanted to use it for (it seems to be done internally, but I haven't found any way that was exposed to the user).

I'm fully aware that all this is silly. I don't need OpenGL for anything, saving is pretty useless, saving the state persistently is meaningless, I could have almost hardcoded the layout with some trivial code, I didn't need to overgeneralize the event handlers so much, etc. The point is to run into as many small problems as possible to see how things are done.

TODO

Get rid of glutil.Image. It's three layers of indirection and unit obfuscation for something that will be shorter to just layout ourselves without all this complexity of weird units. Besides, we'll probably need our own shaders to draw the ui without going through bitmaps all the time.

Maybe implement the relevant bits of shiny widgets without all the baggage? If they can't be used on mobile, what's the point? This will probably be relevant once shiny decides to break or unexpose the interfaces that happen to be exposed to us.

Unbreak the paint events. We probably don't want to repaint for every bloody resize event (there's lots of them in a window).

Better font for the score.

Acquire taste before ever picking colors for anything ever. Especially the game over color is eye-watering.

It would be nice to have a portable way to figure out where to save permanent state. Gomobile doesn't provide an abstraction for any permanent storage, so it's up to us to guess paths. Maybe there is a need for a package that implements one function: DirectoryForSmallPersistentState.

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How hard can go mobile be anyway?

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