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Merge remote-tracking branch 'upstream/main' into projectile-testing
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ari-steas committed Jan 8, 2024
2 parents 12193c5 + 2a999d1 commit 2843813
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111 changes: 53 additions & 58 deletions Heart Module/Data/CubeBlocks/CubeBlocks_TestWeapon.sbc
Original file line number Diff line number Diff line change
@@ -1,60 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>

<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>TestWeapon</SubtypeId>
</Id>
<DisplayName>TestWeapon</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorSorterLarge.dds</Icon>
<Description>TestWeapon</Description>
<CubeSize>Large</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\ConveyorSorter.mwm</Model>
<Components>
<Component Subtype="InteriorPlate" Count="40" />
<Component Subtype="Construction" Count="100" />
<Component Subtype="SmallTube" Count="50" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ConveyorSorterConstruction_1.mwm" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\ConveyorSorterConstruction_2.mwm" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConveyorSorterConstruction_3.mwm" />
</BuildProgressModels>
<BlockPairName>TestWeapon</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
<ResourceSinkGroup>Conveyors</ResourceSinkGroup>
<PowerInput>0.00025</PowerInput>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>25</PCU>
<IsAirTight>true</IsAirTight>
</Definition>


<!-- End Region Conveyor system -->
</CubeBlocks>
</Definitions>
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>TestWeapon</SubtypeId>
</Id>
<DisplayName>TestWeapon</DisplayName>
<Icon>Textures\GUI\Icons\AstronautBackpack.dds</Icon>
<Description>TestWeapon</Description>
<CubeSize>Large</CubeSize>
<GuiVisible>false</GuiVisible>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\large\TestWeapon.mwm</Model>
<Components>
<Component Subtype="InteriorPlate" Count="40" />
<Component Subtype="Construction" Count="100" />
<Component Subtype="SmallTube" Count="50" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ConveyorSorterConstruction_1.mwm" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\ConveyorSorterConstruction_2.mwm" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConveyorSorterConstruction_3.mwm" />
</BuildProgressModels>
<BlockPairName>TestWeapon</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
<ResourceSinkGroup>Conveyors</ResourceSinkGroup>
<PowerInput>0.00025</PowerInput>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
<EmissiveColorPreset>Default</EmissiveColorPreset>
<DamageEffectName>Damage_HeavyMech_Damaged</DamageEffectName>
<DamagedSound>ParticleHeavyMech</DamagedSound>
<DestroyEffect>BlockDestroyedExplosion_Large</DestroyEffect>
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>25</PCU>
<IsAirTight>true</IsAirTight>
</Definition>
<!-- End Region Conveyor system -->
</CubeBlocks>
</Definitions>
Binary file added Heart Module/Models/Cubes/large/TestWeapon.mwm
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