Releases: arhcy/Unity3d-physics-visualization-
Releases · arhcy/Unity3d-physics-visualization-
Massive refactoring, bugfixes
Minor fixes
- added ability to set material color by MaterialPropertyBlock
- bug fixes
- minor improvements
Added visualizers for the most of 2D joints
- added gizmos AnchoredJoint2DVisualizer for DistanceJoint2D, FixedJoint2D, FrictionJoint2D, HingeJoint2D, SliderJoint2D, SpringJoint2D, WheelJoint2D
- added ability to track a position of EdgeCollider2D
- reworked architecture
- removed dependency for DebugDrawingExtenstion
- added ability to track a position of unmoved objects
Added Collider2dRenderer
New version supports visualizing through Collider2dRenderer which renders colliders shape to standard mesh. This version lacks most features of the gizmos-based visualizers but it works in standalone builds, can be batched in one draw call to minimize graphics overhead impact. You can automate routine operations for you visualizers with the new manager which can be found at "Tools/Physics2dVisualizer/Open Manager" menu.
Initial
Currently supports:
Box2dVisualizer
forBoxCollider2D
(EdgeRadius not supported)Capsule2dVisualizer
forCapsuleCollider2D
Circle2dVisualizer
forCircleCollider2D
Edge2dVisualizer
forEdgeCollider2D
Polygon2dVisualizer
forPolygonCollider2D
(Multiple polygon Paths not supported)MovementLogger
for tracking object's position and transform (Edgae collider not supported)