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Programs to (a.) Predict optimal moves in the hypothetical game of “Betsy” using Minimax algorithm and Alpha-Beta pruning using suitable evaluation function which considers the structure and rules of the game. (b.) Estimating the geographical origin of a tweet using Naïve Bayes and training classifier on a sample set, labeled by their locations.

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arbansal/GamePlaying-and-TweetClassification

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Programs to (a.) Predict optimal moves in the hypothetical game of “Betsy” using Minimax algorithm and Alpha-Beta pruning using suitable evaluation function which considers the structure and rules of the game. (b.) Estimating the geographical origin of a tweet using Naïve Bayes and training classifier on a sample set, labeled by their locations.

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