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Anubhab Sen - 201501114

Scoring System

  • The objective of the game is to finish in as less score as possible.
  • Every move adds 1 to the score.
  • Time is displayed too, so time can be intepreted as score too.
  • There are two levels in the game.

Controls

  • WASD keys are used to move the cuboid intuitively on the tilemap.
  • The game mirrors real world physics i.e. the block wont fall untill the greater than half of it is outside the map.
  • o and p to rotate the camera around the target (mostly 0, 0, 0).
  • SPACE to change the view from orthogonal to perspective and vice versa.
  • f for block-view i.e. the camera placed inside the block. o and p can be used to rotate the camera in this view too.
  • r for top-view.
  • b for follow-view i.e. the camera follows the block around the map.
  • The same keys i.e. f, r or b can be pressed again to goto normal (tower-view).
  • Drag around the screen for helicopter view.

Bonus features implemented

  • Beautiful aesthetics
  • Multiple levels
  • Fragile tiles: Can support the cuboid when horizontal but not when vertical
  • Switch/ Bridges: Switch which activates a bridge connecting two parts of the map
  • Teleporter: Move to this tile to teleport to another disconnected section of the map
  • Music: Music which goes along the game
  • Scoreboard displayed which keeps track of score
  • Timer which displays time spent playing the game

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