- The objective of the game is to finish in as less score as possible.
- Every move adds 1 to the score.
- Time is displayed too, so time can be intepreted as score too.
- There are two levels in the game.
WASD
keys are used to move the cuboid intuitively on the tilemap.- The game mirrors real world physics i.e. the block wont fall untill the greater than half of it is outside the map.
o
andp
to rotate the camera around the target (mostly 0, 0, 0).- SPACE to change the view from orthogonal to perspective and vice versa.
f
for block-view i.e. the camera placed inside the block.o
andp
can be used to rotate the camera in this view too.r
for top-view.b
for follow-view i.e. the camera follows the block around the map.- The same keys i.e.
f, r or b
can be pressed again to goto normal (tower-view). - Drag around the screen for helicopter view.
- Beautiful aesthetics
- Multiple levels
- Fragile tiles: Can support the cuboid when horizontal but not when vertical
- Switch/ Bridges: Switch which activates a bridge connecting two parts of the map
- Teleporter: Move to this tile to teleport to another disconnected section of the map
- Music: Music which goes along the game
- Scoreboard displayed which keeps track of score
- Timer which displays time spent playing the game