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Glitch Grid is a toy distributed system for demonstrating how to integrate with the Antithesis Platform.

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Motivation

Glitch Grid is a toy distributed system for demonstrating how to integrate with the Antithesis Platform. This project demonstrates:

Why demonstrate with a toy project? Most software has bugs, but for demonstration purposes we wanted obvious, low-context bugs that project maintainers would not fix. Welcome, GlitchGrid!

Please refer to the Antithesis Documentation for more information about how to get started with Antithesis, best practices, etc.

SDK Use

This project demonstrates how to use the Antithesis SDK to add assertions about your software. This includes conventional assertions, and also Sometimes Assertions which can help you assess the quality of your testing or check for unreachable code.

When software starts up in the Antithesis platform, there is usually setup work during which injecting faults is not productive. Because of this, Antithesis waits to start injecting faults until the software under test indicates that it is booted and ready. The SDK lifecycle functions are used to coordinate with the simulation.

Architecture

This is a distributed system which will remember the most recent positive integer sent to it by a client. Clients talk to a mostly-stateless control server, which in turn will write to and read from one or more vault servers. Operations are only successful if more than 50% of vaults report success. The number stored in the system should only increase in value; vaults will log an error if the number decreases, but will not block the update. Both the control server and all vaults are multi-threaded.

There are two types of error states a client might see from the system:

  • on both reads and writes, the system may report it is in an inconsistent state if it cannot get a successful response from a majority of the vaults;
  • on reads, a client might find the system in an incorrect state if the value the system returns does not match the most recent value written by the client.

The control server can detect if the system is in an inconsistent state, but only the client can detect if the system is in an incorrect state.

The language-agnostic workload will attempt to write increasingly-large numbers to the system, and occasionally pause to confirm that the value it reads from the system matches the most recent value it wrote to the system. At the end of the test, it will pause for a few seconds before performing one final read to confirm that the system completed in a correct and consistent state.

Workload

The test workload is written in bash and uses curl to perform reads and writes. The workload can be configured using environment variables, controlling everything from startup times to the number of values written to the system during the test to (approximately) how often it will stop writing values and check if the system is in the correct state.

Go

The Go implementation can be found in the go/ subdirectory. It requires Go version 1.20 or higher.

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Glitch Grid is a toy distributed system for demonstrating how to integrate with the Antithesis Platform.

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