This is not the official ioquake3 Urban Terror client. This is my own personal client, and nothing in it is at all representative of the direction Frozen Sand wishes to take with Urban Terror. This client is not endorsed by Frozen Sand in any way, and any use is at your own discretion. By using it you understand that whatever happens is your responsibility.
s_debug <0|1>
- Enables output of sounds being played. Default is0
com_nosplash <0|1>
- Disables the FrozenSand animation. Default is0
s_chatsound <0|1>
- Enables the little tick sound when a line of chat comes in. This is only useful for 4.1 because 4.2 already has this in the QVM. Default is1
r_jpegQuality <0-100>
- Sets the image quality for screenshots taken with thescreenshotjpeg
command. Default is90
cl_drawKills <0|1>
- Enables a kill counter on the HUD. Default is0
cl_teamchatIndicator ""
- Enables a customizable indicatpr to indicate that a chat message is a teamchat. Useful on stupid maps like orbital. Default is""
cl_randomRGB <0|1|2|3|4>
- Generates random armband colours.1
generates a new armband colour at startup,2
generates one every map,3
generates one every frame, and4
generates one every spawn. Default is0
cl_crosshairHealth <0|1>
- Fades the crosshair colour from red to yellow to green based on the player's health. Default is0
clan ""
- Sets an optional clan tag that will be added to your name. Default is""
cl_clanPos <0|1>
- Determines the position of theclan
cvar in your name.0
will put the clan tag at the beginning, and1
will put it at the end. Default is0
r_drawLegs <0|1>
- Draws your legs. Default is0
con_bgAlpha <0-100>
- Sets the console background opacity.0
is fully transparent and100
is fully opaque. Default is90
con_coloredHits <0|1|2>
- Colours hit percentages in the console hit log. Default is0
con_prompt ""
- Sets the prompt for the console. Default is]
con_height <0-100>
- Sets the console height in percent of the game window's height. Default is50
con_bgColor <0-9>
- Sets the console background colour. Values can be any standard Quake 3 colour (0-9). Default is0
con_promptColor <0-9>
- Sets the console prompt colour. Values can be any standard Quake 3 colour (0-9). Default is0
con_scrollLock <0|1>
- Keeps the console in place when a new line comes in. Default is1
con_drawScrollbar <0|1>
- Draws a scrollbar in the console to indicate your position in the scrollback. Default is0
cl_consoleCommand ""
- Sets the command that will be automatically run when no command prefix (/
or\
) is entered. Default issay
con_fadeIn <0|1>
- Fades the console in/out instead of sliding it down/up. Default is0
con_margin <0-50>
- Adds a margin to the top, left, and right sides of the console. If this is greater than0
, then the console will become a box. Default is0
con_showVersion <0|1>
- Shows the client's version number in the console. Default is1
con_chatTime <0|1|2>
- Enables a timestamp next to every chat message.1
adds a 24-hour timestamp and2
adds a 12-hour timestamp. Default is0
con_borderRGB <0-255> <0-255> <0-255>
- Changes the console border colour. Default is0 100 100
cl_deathBind ""
- Executes a command on death. Default is""
cl_deadText "(DEAD)"
- Changes the(DEAD)
text to something else. Default is(DEAD)
cl_chatArrow <0|1>
- Enables the>
next to chat messages. Default is1
cl_rainbowTeamchat <0|1>
- Makes teamchat rainbow-colouredcon_timeDisplay <0-3>
- Displays a timestamp in the console.0
will hide it,1
will put it next to the version number,2
will put it next to the prompt, and3
will put it in both places. Default is1
rebind <key> <cvar>
- Binds a key to a cvar and its current valuecvar_incr <cvar> <amount>
- Increases a cvar by a specified amountcvar_decr <cvar> <amount>
- Decreases a cvar by a specified amountloc
- Displays current location while in gamemessagemodec
- Console message mode - enter and execute a command without toggling the consolemessagemoder
- Rcon message mode - enter and execute an rcon command without toggling the consolerandomRGB
- Randomly generates a new armband colourmaplist
- Outputs the maps that the current server has availablefindcvar <string>
- Finds all cvars with with the specified string in their namescbind <key1> <key2> [action]
- Binds an action to a key combo or outputs the bound action of a key combocunbind <key1> <key2>
- Unbinds an action from a key combocbindlist
- Lists all combo bindscunbindall
- Unbinds all combo bindschatdump
- Dumps the chat history to a file
- Supports combo binds (binds involving two keys). Use the commands
cbind
,cunbind
,cbindlist
, andcunbindall
. This currently does not work with+
commands. - Console tabs. Tabs separate the console into three areas:
Main
,Misc
, andChat
.Main
has all the console output,Chat
has all the chat messages, andMisc
has everything not inChat
. UseShift + LEFTARROW
andShift + RIGHTARROW
to navigate between tabs. - Chat variables:
$hp
- Current health (in percent)$p
- Current player name$team
- Current team$oteam
- Other team$lastloc
- Latest location (works even when dead or spec)$lasthitby
- Name of the last person who shot the current player
- Rewrote the
tell
system - Rewrote the ban system to use an sqlite database, found in the
q3ut4
folder. By default, the file is calledbans.sqlite
. This should eliminate various sources of IO lag, like when an IP is added to or removed from the banlist. This also allows more than 4096 bans to be stored.
sv_allowSuicide <0|1>
- Enables suicide via/kill
. Default is1
sv_allowItemdrop <0|1>
- Enables item dropping. Default is1
sv_allowWeapdrop <0|1>
- Enables weapon dropping. Default is1
sv_allowTell <0|1>
- Enables private messaging. Default is1
sv_antiblock <0|1>
- Disables player collisions. Default is0
. Players must respawn for this to take effectsv_removeKnife <0|1>
- Removes the knife. Default is0
sv_forceGear <"">|<gearstring>
- Enables gear forcing. If the value of this cvar is not an empty string, every client'sgear
userinfo setting will be set to this value. Default is""
sv_fallDamage <0|1>
- Enables fall damage. This is the same as g_nodamage except for the fact that it works when you're not in Jump Mode. Default is1
. Requires reloadsv_iceEverywhere <0|1>
- Makes all surfaces act like ice. Default is0
. Requires reloadsv_specialWater <0|1|2>
- Makes water behave differently.1
turns water into ice,2
turns water into lava, and0
does nothing. Default is0
. Requires reloadsv_chatColor <0-9>
- Changes the colour of players' chat messages. Default is3
sv_allowVote <0|1>
- Enables voting. Default is1
sv_infiniteStamina <0|1>
- Enables unlimited stamina in any gamemode. Default is0
sv_noRecoil <0|1>
- Disables recoil and movement inaccuracy. Default is0
sv_infiniteAmmo <0|1>
- Enables unlimited ammo. In burst mode, weapons will only consume 2 bullets. Default is0
sv_infiniteWalljumps <0|1>
- Enables unlimited walljumps. Default is0
sv_weaponCycle <0|1>
- Removes weapon shooting delay. Default is0
sv_rainbowChat <0|1>
- Makes player chat rainbow-colouredsv_mapColor <0|1>
- Colours the map name in the server listsv_colorNames <0|1>
- Allows players to use colours in their namessv_botRace <0-4>
- Changed the playermodel used by bots
invisible <player>
- Toggles player invisibilitysetscore <player> <value>
- Sets a player's scoresetdeaths <player> <value>
- Sets a player's deathsinvulnerable <player>
- Makes a player invulnerable until they diefreeze <player>
- Prevents a player from movingteleport <player> <toPlayer>
- Teleportsplayer
totoPlayer
callvoteas <player> <vote type> [vote value]
- Calls a vote as a certain player. Useful in conjunction withsv_allowVote 0
so that votes can be called through rcon but not by the players themselvesbackwards <player>
- Reverses a player's movementsrc <player> <command>
- Sends a reliable command for a client (orall
clients) to execute
ff?
- Informs the player of the status of g_friendlyfiremaplist
- Sends the player a list of all of the maps loaded on the servermapcycle
- Sends the player the mapcycle