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v0.0.3

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@angryzor angryzor released this 11 Nov 20:04
· 137 commits to main since this release
  • Added a resource browser. This will be the place where you can view/edit/load/apply all assets loaded by the game.
    The RFL editor has been moved to this location. It can, however, still be accessed from the GOCPlayerParameter inspector.
    If you open the RFL editor directly from the resource browser, you'll have to select the appropriate schema yourself.
    The devtools will show a list of possibly compatible schemas based on the file size.
    Careful! Editing an RFL with an incompatible schema will corrupt data and may crash your game.
    When you are sent to the editor through a link that knows what the correct schema is (e.g. GOCPlayerParameter),
    the correct schema will be selected for you.
    Icons generously donated by @aymenduturfu on the Hedgehog Engine Modding Server discord!

  • Added transform gizmos when an object is selected. These gizmos use the same hotkey system as Blender:

    • G: Move
    • R: Rotate
    • S: Scale
    • Alt+Space: toggle local/world coordinate system
    • X/Y/Z: Restrict transformations along X/Y/Z axis.
    • Shift+X/Y/Z: Restrict transformation along everything but X/Y/Z axis.
  • Added a debug camera (detached/free camera). Hover over the toggle in the toolbar to see controls and hotkeys.

  • Added object pause, debug pause and frame-by-frame stepping. Hover over the toggles in the toolbar to see an explanation and the associated hotkeys.

  • Added 2 new UI themes:

    • Sonic Frontiers, a theme based on the game's main UI and the new main theme for the devtools!
    • Gindows, a theme based on the UI of Sonic Team's in-house development tools!
      This theme was generously donated by @ik_01 on the Hedgehog Engine Modding Server discord!

    Currently the theme will revert to the default when the game restarts, I am looking into saving your choice for the next version.

  • Added a new insights section. Currently contains only the GameUpdater section, which shows frame times per object layer.

  • Slightly improved stability.