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Basic sample that demonstrates how we can play audio using the SDL2 libraries. It uses CMake as a build system. Mirror of https://gitlab.com/aminosbh/sdl2-audio-sample

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SDL2 audio sample

This project is a basic sample written in C that demonstrates how we can play audio using the SDL2 library. It uses CMake as a build system. This program will start playing waves sound that can be paused/resumed by pressing the SPACE key.

It could be used as a base for any SDL2 project. Just fork it, clone it and execute the rename_project.sh script. You will be prompted to enter the new project name, the new executable name and the new git repository, but you can keep the autodetected values. Finally, just commit and push the result to your repository.

Dependencies

On Debian/Ubuntu based distributions, use the following command:

sudo apt install git build-essential pkg-config cmake cmake-data libsdl2-dev

Optional packages:

sudo apt install libsdl2-image-dev libsdl2-ttf-dev libsdl2-net-dev libsdl2-mixer-dev libsdl2-gfx-dev

Build instructions

# Clone this repo
git clone https://gitlab.com/aminosbh/sdl2-audio-sample.git
cd sdl2-audio-sample

# Create a build folder
mkdir build
cd build

# Build
cmake ..
make

# Run
./sdl2-audio-sample

Note: To use SDL2_image, SDL2_ttf, SDL2_net, SDL2_mixer or SDL2_gfx, you should uncomment some instructions in the CMakeLists.txt file and re-execute the make command.

Open the project with an IDE under Linux

See IDE_USAGE.md for details.

License

Author: Amine B. Hassouna @aminosbh

This project is distributed under the terms of the MIT license <LICENSE>.

Files under the assets/waves-at-baltic-sea-shore directory are distributed under the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication license. (For more details, please see <README.md>).

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Basic sample that demonstrates how we can play audio using the SDL2 libraries. It uses CMake as a build system. Mirror of https://gitlab.com/aminosbh/sdl2-audio-sample

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