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MUI_Coloradjust
Coloradjust class creates some gadgets that allow adjusting a single color. Depending on the operating system, different kinds of gadgets are be used. Kickstart 2.x users might only receive an RGB slider triple, Kickstart 3.x users could get an additional colorwheel if available.
Attribute | Version | ISG | Type |
---|---|---|---|
MUIA_Coloradjust_Blue | V4 | ISG | ULONG |
MUIA_Coloradjust_Green | V4 | ISG | ULONG |
MUIA_Coloradjust_ModeID | V4 | ISG | ULONG |
MUIA_Coloradjust_Red | V4 | ISG | ULONG |
MUIA_Coloradjust_RGB | V4 | ISG | ULONG * |
MUIA_Coloradjust_Blue -- V4 [ISG], ULONG
, 0x8042b8a3
Set or get the 32-bit blue component of the adjusted color. Values range from 0 (no blue) to $ffffffff (full blue).
MUIA_Coloradjust_Green, MUIA_Coloradjust_Red, MUIA_Coloradjust_RGB, MUIA_Coloradjust_ModeID
MUIA_Coloradjust_Green -- V4 [ISG], ULONG
, 0x804285ab
Set or get the 32-bit green component of the adjusted color. Values range from 0 (no green) to $ffffffff (full green).
MUIA_Coloradjust_Red, MUIA_Coloradjust_Blue, MUIA_Coloradjust_RGB, MUIA_Coloradjust_ModeID
MUIA_Coloradjust_ModeID -- V4 [ISG], ULONG
, 0x8042ec59
This attribute tells the coloradjust object for which screen mode the color shall be adjusted. The object queries the display data base for some mode attributes (such as supported number of red/green/blue bits) and adjusts its display accordingly, giving the user an idea of what colors are supported.
Omitting this attribute does not affect the functionality of a Coloradjust object. The user will still be able to adjust a color. However, if you know the ModeID, you should supply it.
set(cadj, MUIA_Coloradjust_ModeID, GetVPModeID(viewport));
MUIA_Coloradjust_Red -- V4 [ISG], ULONG
, 0x80420eaa
Set or get the 32-bit red component of the adjusted color. Values range from 0 (no red) to $ffffffff (full red).
MUIA_Coloradjust_Green, MUIA_Coloradjust_Blue, MUIA_Coloradjust_RGB, MUIA_Coloradjust_ModeID
MUIA_Coloradjust_RGB -- V4 [ISG], ULONG *
, 0x8042f899
Set or get the red/green/blue values all at once. You pass in/receive a pointer to three longwords containing the 32-bit red, green and blue values.
ULONG rgb[3] = { 0xa000000, 0xdeadbeaf, 0x42424242 };
set(cadj, MUIA_Coloradjust_RGB, rgb);
ULONG *rgb;
get(cadj, MUIA_Coloradjust_RGB, &rgb);
printf("red=%08lx green=%08lx blue=%08lx\n", rgb[0], rgb[1], rgb[2]);
MUIA_Coloradjust_Green, MUIA_Coloradjust_Blue, MUIA_Coloradjust_Red, MUIA_Coloradjust_ModeID
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Updated: 11-Oct-2021 |