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fix(client): change types for local entites
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Doxoh committed Mar 17, 2024
1 parent a4426ee commit fe2b0ca
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Showing 3 changed files with 35 additions and 35 deletions.
14 changes: 7 additions & 7 deletions api/AltV.Net.CApi/Events/ClientEvents.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,14 +19,14 @@ namespace AltV.Net.CApi.ClientEvents
public delegate void PlayerDisconnectModuleDelegate();
public delegate void PlayerEnterVehicleModuleDelegate(IntPtr baseObject, BaseObjectType type, byte seat);
public delegate void PlayerLeaveVehicleModuleDelegate(IntPtr baseObject, BaseObjectType type, byte seat);
public delegate void PlayerChangeVehicleSeatModuleDelegate(IntPtr pointer, byte oldSeat, byte newSeat);
public delegate void PlayerChangeAnimationModuleDelegate(IntPtr pointer, uint oldDict, uint newDict, uint oldName, uint newName);
public delegate void PlayerChangeInteriorModuleDelegate(IntPtr pointer, uint oldIntLoc, uint newIntLoc);
public delegate void PlayerChangeVehicleSeatModuleDelegate(IntPtr pointer, BaseObjectType type, byte oldSeat, byte newSeat);
public delegate void PlayerChangeAnimationModuleDelegate(IntPtr pointer, BaseObjectType type, uint oldDict, uint newDict, uint oldName, uint newName);
public delegate void PlayerChangeInteriorModuleDelegate(IntPtr pointer, BaseObjectType type, uint oldIntLoc, uint newIntLoc);
public delegate void PlayerWeaponShootModuleDelegate(uint weapon, ushort totalAmmo, ushort ammoInClip);
public delegate void PlayerWeaponChangeModuleDelegate(uint oldWeapon, uint newWeapon);

public delegate void GameEntityCreateModuleDelegate(IntPtr pointer, byte type);
public delegate void GameEntityDestroyModuleDelegate(IntPtr pointer, byte type);
public delegate void GameEntityCreateModuleDelegate(IntPtr pointer, BaseObjectType type);
public delegate void GameEntityDestroyModuleDelegate(IntPtr pointer, BaseObjectType type);

public delegate void AnyResourceErrorModuleDelegate(string name);
public delegate void AnyResourceStartModuleDelegate(string name);
Expand Down Expand Up @@ -78,8 +78,8 @@ public delegate void CheckpointModuleDelegate(IntPtr colShapePointer, IntPtr tar
public delegate void EntityHitEntityModuleDelegate(IntPtr targetPointer, BaseObjectType targetType, IntPtr damagerPointer,
BaseObjectType damagerType, uint weaponHash);

public delegate void PlayerStartEnterVehicleModuleDelegate(IntPtr targetPointer, IntPtr player, byte seat);
public delegate void PlayerStartLeaveVehicleModuleDelegate(IntPtr targetPointer, IntPtr player, byte seat);
public delegate void PlayerStartEnterVehicleModuleDelegate(IntPtr targetPointer, BaseObjectType type, IntPtr player, BaseObjectType playerType, byte seat);
public delegate void PlayerStartLeaveVehicleModuleDelegate(IntPtr targetPointer, BaseObjectType type, IntPtr player, BaseObjectType playerType, byte seat);

public delegate void PlayerBulletHitModuleDelegate(uint weapon, IntPtr victimPointer, BaseObjectType victimType,
Position pos);
Expand Down
32 changes: 16 additions & 16 deletions api/AltV.Net.Client/Core.Events.cs
Original file line number Diff line number Diff line change
Expand Up @@ -261,9 +261,9 @@ public void OnPlayerEnterVehicle(IntPtr pointer, BaseObjectType type, byte seat)
EnterVehicleEventHandler.GetEvents().ForEachCatching(fn => fn(vehicle, seat), $"event {nameof(OnPlayerEnterVehicle)}");
}

public void OnGameEntityCreate(IntPtr pointer, byte type)
public void OnGameEntityCreate(IntPtr pointer, BaseObjectType type)
{
var baseObject = PoolManager.Get(pointer, (BaseObjectType) type);
var baseObject = PoolManager.Get(pointer, type);
if (baseObject is not IEntity entity)
{
Console.WriteLine("Invalid entity: " + pointer + " " + (baseObject == null));
Expand All @@ -273,9 +273,9 @@ public void OnGameEntityCreate(IntPtr pointer, byte type)
GameEntityCreateEventHandler.GetEvents().ForEachCatching(fn => fn(entity), $"event {nameof(OnGameEntityCreate)}");
}

public void OnGameEntityDestroy(IntPtr pointer, byte type)
public void OnGameEntityDestroy(IntPtr pointer, BaseObjectType type)
{
var baseObject = PoolManager.Get(pointer, (BaseObjectType) type);
var baseObject = PoolManager.Get(pointer, type);
if (baseObject is not IEntity entity)
{
Console.WriteLine("Invalid entity: " + pointer);
Expand Down Expand Up @@ -339,14 +339,14 @@ public void OnGlobalSyncedMetaChange(string key, IntPtr valuePtr, IntPtr oldValu
GlobalSyncedMetaChangeEventHandler.GetEvents().ForEachCatching(fn => fn(key, value.ToObject(), oldValue.ToObject()), $"event {nameof(OnGlobalSyncedMetaChange)}");
}

public void OnPlayerChangeVehicleSeat(IntPtr vehiclePtr, byte oldSeat, byte newSeat)
public void OnPlayerChangeVehicleSeat(IntPtr vehiclePtr, BaseObjectType type, byte oldSeat, byte newSeat)
{
var vehicle = PoolManager.Vehicle.Get(vehiclePtr);
var vehicle = (IVehicle)PoolManager.Get(vehiclePtr, type);
PlayerChangeVehicleSeatEventHandler.GetEvents().ForEachCatching(fn => fn(vehicle, oldSeat, newSeat), $"event {nameof(OnPlayerChangeVehicleSeat)}");
}
public void OnPlayerChangeAnimation(IntPtr playerPtr, uint oldDict, uint newDict, uint oldName, uint newName)
public void OnPlayerChangeAnimation(IntPtr playerPtr, BaseObjectType type, uint oldDict, uint newDict, uint oldName, uint newName)
{
var player = PoolManager.Player.Get(playerPtr);
var player = (IPlayer)PoolManager.Get(playerPtr, type);
if (player == null)
{
Alt.LogWarning("OnPlayerChangeAnimation: Invalid player " + playerPtr);
Expand All @@ -356,9 +356,9 @@ public void OnPlayerChangeAnimation(IntPtr playerPtr, uint oldDict, uint newDict
PlayerChangeAnimationEventHandler.GetEvents().ForEachCatching(fn => fn(player, oldDict, newDict, oldName, newName), $"event {nameof(OnPlayerChangeAnimation)}");
}

public void OnPlayerChangeInterior(IntPtr playerPtr, uint oldIntLoc, uint newIntLoc)
public void OnPlayerChangeInterior(IntPtr playerPtr, BaseObjectType type, uint oldIntLoc, uint newIntLoc)
{
var player = PoolManager.Player.Get(playerPtr);
var player = (IPlayer)PoolManager.Get(playerPtr, type);
if (player == null)
{
Alt.LogWarning("OnPlayerChangeInterior: Invalid player " + playerPtr);
Expand Down Expand Up @@ -654,18 +654,18 @@ public void OnMetaChange(IntPtr targetPtr, BaseObjectType type, string key, IntP
MetaChangeEventHandler.GetEvents().ForEachCatching(fn => fn(target, key, value.ToObject(), oldValue.ToObject()), $"event {nameof(OnMetaChange)}");
}

public void OnPlayerStartEnterVehicle(IntPtr targetpointer, IntPtr playerPointer, byte seat)
public void OnPlayerStartEnterVehicle(IntPtr targetpointer, BaseObjectType type, IntPtr playerPointer, BaseObjectType playerType, byte seat)
{
var vehicle = PoolManager.Vehicle.Get(targetpointer);
var player = PoolManager.Player.Get(playerPointer);
var vehicle = (IVehicle)PoolManager.Get(targetpointer, type);
var player = (IPlayer)PoolManager.Get(playerPointer, playerType);

PlayerStartEnterVehicleEventHandler.GetEvents().ForEachCatching(fn => fn(vehicle, player, seat), $"event {nameof(OnPlayerStartEnterVehicle)}");
}

public void OnPlayerStartLeaveVehicle(IntPtr targetpointer, IntPtr playerPointer, byte seat)
public void OnPlayerStartLeaveVehicle(IntPtr targetpointer, BaseObjectType type, IntPtr playerPointer, BaseObjectType playerType, byte seat)
{
var vehicle = PoolManager.Vehicle.Get(targetpointer);
var player = PoolManager.Player.Get(playerPointer);
var vehicle = (IVehicle)PoolManager.Get(targetpointer, type);
var player = (IPlayer)PoolManager.Get(playerPointer, playerType);

PlayerStartLeaveVehicleEventHandler.GetEvents().ForEachCatching(fn => fn(vehicle, player, seat), $"event {nameof(OnPlayerStartLeaveVehicle)}");
}
Expand Down
24 changes: 12 additions & 12 deletions api/AltV.Net.Client/ModuleWrapper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -214,12 +214,12 @@ public static void OnPlayerEnterVehicle(IntPtr pointer, BaseObjectType type, byt
_core.OnPlayerEnterVehicle(pointer, type, seat);
}

public static void OnGameEntityCreate(IntPtr pointer, byte type)
public static void OnGameEntityCreate(IntPtr pointer, BaseObjectType type)
{
_core.OnGameEntityCreate(pointer, type);
}

public static void OnGameEntityDestroy(IntPtr pointer, byte type)
public static void OnGameEntityDestroy(IntPtr pointer, BaseObjectType type)
{
_core.OnGameEntityDestroy(pointer, type);
}
Expand Down Expand Up @@ -323,19 +323,19 @@ public static void OnConnectionComplete()
_core.OnConnectionComplete();
}

public static void OnPlayerChangeVehicleSeat(IntPtr vehicle, byte oldSeat, byte newSeat)
public static void OnPlayerChangeVehicleSeat(IntPtr vehicle, BaseObjectType type, byte oldSeat, byte newSeat)
{
_core.OnPlayerChangeVehicleSeat(vehicle, oldSeat, newSeat);
_core.OnPlayerChangeVehicleSeat(vehicle, type, oldSeat, newSeat);
}

public static void OnPlayerChangeAnimation(IntPtr player, uint oldDict, uint newDict, uint oldName, uint newName)
public static void OnPlayerChangeAnimation(IntPtr player, BaseObjectType type, uint oldDict, uint newDict, uint oldName, uint newName)
{
_core.OnPlayerChangeAnimation(player, oldDict, newDict, oldName, newName);
_core.OnPlayerChangeAnimation(player, type, oldDict, newDict, oldName, newName);
}

public static void OnPlayerChangeInterior(IntPtr player, uint oldIntLoc, uint newIntLoc)
public static void OnPlayerChangeInterior(IntPtr player, BaseObjectType type, uint oldIntLoc, uint newIntLoc)
{
_core.OnPlayerChangeInterior(player, oldIntLoc, newIntLoc);
_core.OnPlayerChangeInterior(player, type, oldIntLoc, newIntLoc);
}

public static void OnPlayerWeaponShoot(uint weapon, ushort totalAmmo, ushort ammoInClip)
Expand Down Expand Up @@ -426,14 +426,14 @@ public static void OnMetaChange(IntPtr target, BaseObjectType type, string key,
_core.OnMetaChange(target, type, key, value, oldvalue);
}

public static void OnPlayerStartEnterVehicle(IntPtr targetpointer, IntPtr player, byte seat)
public static void OnPlayerStartEnterVehicle(IntPtr targetpointer, BaseObjectType type, IntPtr player, BaseObjectType playerType, byte seat)
{
_core.OnPlayerStartEnterVehicle(targetpointer, player, seat);
_core.OnPlayerStartEnterVehicle(targetpointer, type, player, playerType, seat);
}

public static void OnPlayerStartLeaveVehicle(IntPtr targetpointer, IntPtr player, byte seat)
public static void OnPlayerStartLeaveVehicle(IntPtr targetpointer, BaseObjectType type, IntPtr player, BaseObjectType playerType, byte seat)
{
_core.OnPlayerStartLeaveVehicle(targetpointer, player, seat);
_core.OnPlayerStartLeaveVehicle(targetpointer, type, player, playerType, seat);
}

public static void OnEntityHitEntity(IntPtr targetpointer, BaseObjectType targettype, IntPtr damagerpointer, BaseObjectType damagertype, uint weaponhash)
Expand Down

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