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# All files | ||
[*] | ||
guidelines = 80 | ||
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# C# or VB files | ||
[*.{cs,vb}] | ||
guidelines = 80, 120 |
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# bindED | ||
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This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as | ||
VoiceAttack variables. It has originally been written by Gary (the developer of | ||
VoiceAttack) [and published on the VoiceAttack | ||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). | ||
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You can find the [original README here](ReadMe.txt). | ||
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I have taken the original source code and added automatic detection of the | ||
correct bindings file and support for non-US keyboard layouts. | ||
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## Automatic Bindings Detection | ||
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Elite creates a file `StartPreset.start` in the Bindings directory that contains | ||
the name of the currently active profile. The plugin now reads that file and | ||
loads the correct profile automatically. | ||
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Should the file for some reason a) not exist, b) be empty or c) contain an | ||
invalid preset name the old default is used: the most recently changed `.binds` | ||
file. | ||
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You can still manually provide a bindings file to use instead by setting it as | ||
the plugin context, as before. | ||
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## Support for non-US Keyboard Layouts | ||
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If you are using any non-US layout you might have noticed that some binds don’t | ||
work. Elite internally uses keycode values (a number assigned to each key on the | ||
keyboard) for its bindings but for some reason both displays and saves them as | ||
keysyms (the label on the key), according to the UK QWERTY keyboard layout. That | ||
means VoiceAttack can’t just send the keysym it reads from a binding, it has to | ||
translate it into the corresponding keycode. | ||
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The original plugin contained a `EDMap.txt` file that contains infomration on | ||
that conversion _for the US keyboard layout_. If you are using any other layout | ||
that information will be incorrect for any symbols that are on a different key | ||
than they are on the US layout. | ||
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I have added the option to use maps for other keyboard layouts. In order to do | ||
so you will have to set a text variable in VoiceAttack called `bindED.layout` to | ||
the layout you want to use before invoking the plugin. If the variable is not | ||
set it will defaut to “en-us”, leaving the original behaviour intact. | ||
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I have included a map file for [Neo2](https://neo-layout.org) | ||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally. If you are | ||
on a different layout, you will have to create a corresponding map file yourself | ||
or prod me to add it. E.g. for the french AZERTY it would be `EDMap-fr-fr.text` | ||
and set `bindED.layout` to “fr-fr”. For US Dvorak, `EDmap-en-us-dvorak` and | ||
“en-us-dvorak”. You can see where this is going. | ||
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For more information on [creating new supported keyboard layouts see the | ||
Wiki](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts). |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30517.126 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bindEDplugin", "bindEDplugin.csproj", "{C8AC9134-639D-45D2-B5EF-138E0550E0C9}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {BBABAD60-B8A8-464D-BDA0-0F30A40E54A6} | ||
EndGlobalSection | ||
EndGlobal |
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