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allfoxwy committed Sep 21, 2024
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Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ This mod adds a few targeting functions to help you have a better TAB.
Currently when continuously trigger these functions, you may experience a small lag between switching target. I believe this is because game needs a server communication to obtain Target of Target information. I wish I could find a better way in future.


##### Nearest targeting
#### Nearest targeting

- `/script UnitXP("target", "nearestEnemy");`

Expand All @@ -41,7 +41,7 @@ Target nearest enemy. It is the one and the only one nearest enemy. No bullshit.
- No range limit, as long as we could see the enemy in eyes.


##### Melee targeting
#### Melee targeting

- `/script UnitXP("target", "nextEnemyConsideringDistance");`
- `/script UnitXP("target", "previousEnemyConsideringDistance");`
Expand All @@ -62,7 +62,7 @@ These functions are designed for ***melee***:
- When no target, it selects the nearest.


##### Ranged targeting
#### Ranged targeting

- `/script UnitXP("target", "nextEnemyInCycle");`
- `/script UnitXP("target", "previousEnemyInCycle");`
Expand All @@ -80,7 +80,7 @@ These functions are designed for ***ranged***:
- When no target, it selects the nearest.


##### World boss targeting
#### World boss targeting

- `/script UnitXP("target", "worldBoss");`

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