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A naïve multithreaded C++ implementation of a network operation queue using libcurl as backend. Orignally intended to be used with Cocos2D-x

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alinradut/NetworkOperationQueue

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Originally, the code was supposed to be run on Android and iOS in Cocos2D-x, but it is agnostic enough that it can be used on other platforms as well.

This implementation of the threaded network queue has a number of issues that one should pay attention to:

Patches and feedback very much welcome.

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A naïve multithreaded C++ implementation of a network operation queue using libcurl as backend. Orignally intended to be used with Cocos2D-x

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