PWE is a node based procedural terrain generator which aims to support a complex biome system, multiple surface generation algorithms and an easy and powerful API to add anything you want to the generation.
This asset generate fully procedurally worlds as standalone (like in minecraft), only scripts will generate the terrain and so manual terrain editing tool are not planed to be implemented.
Currently under active developement, if you're interseted in contributing / have question about this project, feel free to contact me on Unity connect
The roadmap is on our public trello, you can check it out to see what we're doing, don't forget to click on the colored tags to expand their name, it helps a lot to see the status of the project :)