Releases: alekslt/DSPPlugins_ALT
Releases · alekslt/DSPPlugins_ALT
Mineral Exhaustion Notifier - Fix for DSP update and more
MineralExhaustionNotifier v0.5.4
- Show custom planet names. Contribution from Enrique Ramirez
- Fix for new big update of DSP. 0.9.24.11286. Contribution from dgschrei
- Added auto collapsed mode for miners and logistic stations (helps a lot performance wise with large amount of miners/stations)
- Internal code restructuring.
Mineral Exhaustion Notifier - Fix for DSP update and more
- Show custom planet names. Contribution from Enrique Ramirez
- Fix for new big update of DSP. 0.9.24.11286. Contribution from dgschrei
- Added auto collapsed mode for miners and logistic stations (helps a lot performance wise with large amount of miners/stations)
- Internal code restructuring.
UILayoutHeight v0.2 - Uses in game options instead of plugin
The latest version of this plugin patches the max UI Layout Reference Resolution from 1080 to 4320 (8K).
You will most likely have to apply the new wanted UI resolution once before this takes effect on next restart of game.
Mineral Exhaustion Notifier - Auto Scaling with UI Layout Reference Height
- As some had grown used to the smaller window size with high resolution/pixel densities the scaling code is reworked to base itself on the games UI Layout Reference Height adjustment.
- If you are not happy with the size that the UI Layout Reference Height adjustment gives you there are config options that allow you to override the size. (Larger value = smaller window)
- In game window scale adjustment through - 1 + buttons on the window title bar.
- Fixed sorting for Logistic Stations - Resource. Now sorts on Resource Name, not the internal id. :)
Mineral Exhaustion Notifier - Auto Scaling and Button Placement
- User customizable button placement
- Scaling code to give a consistent UI size independent of resolusion. (Thanks to yushiro for PR)
- Disabled initial pop-up, if alarm situation, for now as I personally didn't find this feature useful. Will bring it back after user customizable triggers are implemented.
Mineral Exhaustion Notifier - Logistic station, filters, Grouped on Planets, Resources++
- Added information on logistic stations and their items as well
- Filtering options. Filters are logically AND between the filters, and OR for the filter-local. Meaning you can do queries like: Stellar Stations AND Item % below 50%, AND Supply Remote.
- Show information from the data source ( Vein Miners or Logistic Stations) broken down into different groups. Planet style as it was, or Resource based to get a better understanding of everything related to titanium.
- Keybinding is now changed! You need to press an ALT-key before the user bindable key (default I)
Mineral Exhaustion Notifier - NPE fix during intro for new game
- Fixes a nullpointer exception when starting a new game.
Mineral Exhaustion Notifier - Show exhausted nodes, graphics
- Fixed the issue where vein type was none for completely exhausted veins.
- Added textures for the resources/veins and for the menu button.
- Calculate estimated time until exhaustion for the veins.
Mineral Exhaustion Notifier - Minor fixes
Fixed: The notification box was retriggered too often due to a flag not being set.
Mineral Exhaustion Notifier - Minor fixes
- Hide GUI when F11 - hidden is active.
- Show GUI when in space/sail mode.
- Fixed a bug where the input capture for the notification window was too greedy, resulting in a non-controllable flying mech. Now only captures mouse events inside the window.