Trust is a Windower 4 addon for FFXI that turns your character into a Trust. It works for all jobs and can attack, nuke, pull, skillchain and more.
Get help or request a feature in the Cyrite Game Studios Discord. Do NOT ask questions about Trust in game.
You will need the latest version of Trust in order to use Trust. You will need to update both the addons
and cylibs
repo when you pull new changes, as addons
is powered by cylibs
and will not work properly if the versions don't match.
- Git clone or download Trust from Github.
- Copy the
addons
folder into yourWindower
folder so that you are pasting the newaddons
folder on top of your existingaddons
folder. Note that this will not override your entire existingaddons
folder, only addons related to Trust. - Double check that the
Windower/addons/Trust
folder exists. - Double check that the
Windower/addons/libs/cylibs
folder exists. - Run
// lua r trust
and you're ready to get started!
To update Trust, either do a git pull --rebase
or follow the steps above again.
- Override job settings to customize what your trust does.
Trust also requires the following libraries and addons:
- Shortcuts
- Gearswap (vanilla or Selendrile)
Trusts uses Modes inspired by GearSwap to control Trust behavior. For example,
AutoPullMode
controls whether the Trust should pull mobs:
state.AutoPullMode = M{['description'] = 'Auto Pull Mode', 'Off', 'Auto'}
When set to Auto
, the Trust will automatically start pulling mobs specified in
the battle_targets
list in settings.xml.
To cycle between Modes:
// trust cycle AutoPullMode
To set the value of a Mode directly:
// trust set AutoPullMode Auto
There are over a dozen configurable Modes. To see the full list of Modes available on your current job:
// trust status
Settings determine the behavior of a Trust and can be configured in two different ways:
These settings are job-specific settings and can be found in the
Trust/data
folder (e.g. RDM.lua
, PUP.lua
, WAR.lua
). These files specify behavior for their respective jobs.
For example, settings in RDM.lua
have two lists, SelfBuffs
and PartyBuffs
. Changing the values in these lists will
change what buffs the RDM Trust applies to itself and its party.
Below are some examples of job-specific settings that can be configured:
Syntax | Example | Description |
---|---|---|
Spell.new(spell_name, job_abilities, job_names) | Spell.new('Refresh', L{'Composure'}, L{'BLU', 'WHM'}) | Casts a spell. Optionally uses a job ability before casting the spell. Optionally limits to specific jobs. |
Buff.new(buff_name, job_abilities, job_names) | Buff.new('Refresh', L{}, L{'DRK','PUP','PLD'}) | Same as Spell, but automatically determines the highest tier version of the buff the Trust is able to cast. |
Click on the wiki doc in your local file browser for a more detailed description of spells and buffs.
You can customize these settings by forking off of the default settings using the following command:
// trust create JOB_NAME_SHORT
, e.g. // trust create RDM
. This will create a copy of the default settings file with the format
JOB_NAME_SHORT_character_name.lua
, e.g. RDM_Avesta.lua
. Job settings will now reference this file instead while
you are on that character.
These settings are Mode-specific settings and can be found in the Trust/data/modes
folder. You can use these to store values of Modes (e.g. AutoBuffMode
, AutoPullMode
, etc.) so you don't have to reset them every
time you reload the Trust
addon. Default configurations are provided for each job and will automatically load when
loading the addon.
You can customize the default modes for a job by forking off of the default configuration:
Change your settings using the modes commands and type // trust save
. This will create a new copy of the modes configuration file with the format JOB_NAME_SHORT_character_name.lua
, e.g. RDM_Avesta.lua
. Modes configuration will now reference this file instead while
you are on that character. To save a new configuration instead of overriding the default configuration for the job, type // trust save mode_name
, e.g. // trust save Dynamis
.
You can cycle through all Mode settings for a job using // trust cycle TrustMode
.
Command | Action |
---|---|
// trust start | Enables Trust. |
// trust stop | Disables Trust. The Trust will stop performing actions. |
// trust reload | Reloads the addon and resets all loaded settings to the default. |
// trust assist party_member_name | Assists the specified party member, e.g. // trust assist Wapiti . |
Command | Action |
---|---|
// trust cycle mode_name | Cycles through possible values for a Mode, e.g. // trust cycle AutoManeuverMode |
// trust set mode_name mode_value | Sets a Mode to a specific value, e.g. // trust set AutoManeuverMode Auto . |
// trust status | Outputs a list of current Modes and their values. |
Command | Action |
---|---|
// trust save mode_name | Saves a configuration of Modes values for the current job. If mode_name is specified, creates a new configuration. Otherwise, overrides the default configuration. |
// trust create job_name_short | Creates a copy of the default job settings for the current character, e.g. // trust create RDM . |
// trust cycle TrustMode | Cycles through all trust modes created with // trust save mode_name |
Debugging commands | Action |
---|---|
// trust debug | Will display a list of actions in the queue as well as basic debug info. |
Modes control the behavior of the Trust. This is not an exhaustive list of Modes, however here are some of the important ones and what they do.
Mode | Values | Description |
---|---|---|
AutoPullMode | Off, Auto, Multi | Pulls mobs using the job's default pulling ability or spell. Battle targets are specified in settings.xml. If Multi , will use SmartTarget logic and prioritize pulling different mobs than your party members. |
AutoBuffMode | Off, Auto | Applies the buffs in the job settings file. |
AutoSongMode | Off, Auto, Dummy | Sings the songs specified in the job settings file. Auto will sing dummy songs as needed. Dummy will only sing dummy songs. |
AutoDebuffMode | Off, Auto | Applies the debuffs in the job settings file. |
AutoSilenceMode | Off, Auto | Automatically casts silence when a mob finishes casting a spell. |
AutoHealMode | Off, Auto, Emergency | Heals party members. If Emergency , only heals below 25% HP. |
AutoRaiseMode | Off, Auto | Automatically raises a party member when they are KO'ed. |
AutoEngageMode | Off, Always, Assist | If Always , engages the party's current target. If Assist , locks onto the target but does not engage. |
CombatMode | Off, Melee, Ranged | If Melee , will maintain a 3 yalm distance from the target. If Ranged , will maintain a 21 yalm distance from the target. |
AutoFollowMode | Off, Always | Automatically follows the assist target after the current target dies. |
AutoManeuverMode | Off, Auto | Automatically applies maneuvers specified in the job settings file. |
AutoFoodMode | Off, Auto | Automatically uses the food specified by AutoFood in the job settings file. |
AutoTrustsMode | Off, Auto | Automatically summons trusts when not in combat. |
AutoAssaultMode | Off, Auto | Automatically deploys, assaults, or fights your pet on the battle target. |
AutoPetMode | Off, Auto | Automatically summons an automaton or familiar. |
AutoAvatarMode | Off, Ifrit, Shiva, etc. | Automatically summons an avatar. |
AutoRollMode | Off, Manual, Auto | Automatically uses Phantom Roll. If Manual , the player must initiate the roll. If Auto , rolls in the job settings file will be initiated automatically. |
AutoSkillchainMode | Off, Auto, Cleave, Spam | Automatically performs skillchains. If Cleave , will spam AOE weaopn skills. If Spam , will spam a single weapon skill instead of making skillchains. |
SkillchainPriorityMode | Off, Prefer, Strict | If Prefer , will perform weapon skills specified in preferws in the job settings file when possible. If Strict , will only perform those weapon skills. |
AutoMagicBurstMode | Off, Auto | If Auto , will attempt to magic burst skillchains. |
To see the full list of Modes availabile on the player's current job, use // trust status
.
You can combine these modes to customize Trust behavior. For example, to make your Trust assist a player named Jerry and automatically engage and approach the mob:
// trust assist Jerry
// trust set AutoEngageMode Always
// trust set CombatMode Melee
There are several built-in shortcuts that can make things like cycling between modes easier. The syntax is // trust
, followed by a category of commands, and then one or more arguments, e.g. // trust sc auto
will toggle betweenAutoSkillchainMode
Auto
and Off
.
Command | Action |
---|---|
// trust sc auto | Short for // trust set AutoSkillchainMode Auto or Off |
// trust sc spam | Short for // trust set AutoSkillchainMode Spam or Off |
// trust sc cleave | Short for // trust set AutoSkillchainMode Cleave or Off |
// trust sc am | Short for // trust set AutoAftermathMode Auto or Off |
// trust sc partner | Short for // trust set SkillchainPartnerMode Auto or Off |
// trust sc open | Short for // trust set SkillchainPartnerMode Open or Off |
// trust sc close | Short for // trust set SkillchainPartnerMode Close or Off |
// trust sc prefer | Short for // trust set SkillchainPriorityMode Prefer or Off |
// trust sc strict | Short for // trust set SkillchainPriorityMode Strict or Off |
Command | Action |
---|---|
// trust pull auto | Short for // trust set AutoPullMode Auto or Off |
// trust pull multi | Short for // trust set AutoPullMode Multi or Off |
// trust pull target | Short for // trust set AutoPullMode Target or Off |
// trust engage auto | Short for // trust set AutoEngageMode Always or Off |
// trust engage assist | Short for // trust set AutoEngageMode Assist or Off |
You can execute commands remotely on a player using Trust. This allows you to do things like add yourself to the player's party, even if they are AFK.
For safety reasons, you must be in a player's remote command whitelist in order to execute remote commands on their player. Additionally, there is a strict list of commands that are able to be executed.
To send a remote command, send the player a tell with one of the following commands.
Command | Action |
---|---|
Any Trust command | E.g. trust start , trust stop . |
/pcmd add player_name | Adds a player to the party, e.g. /pcmd add Jerry . |
/pcmd remove player_name | Removes a player from the party, e.g. /pcmd remove Jerry . |
/warp | Warps (requires Gearswap warp ring/cudgel shortcut). |
/refa, /refa all | Dismisses a player's trusts. |
You can combine these commands to control another player's actions using Trust. For example, if you wanted to join a party, you would do:
/t Ashylarry trust stop
/t Ashylarry /refa all
/t Ashylarry /pcmd add Jerry
(requires autojoin)/t Ashylarry trust start
v1.0.8