pyEarth is a lightweight 3D visualization of the Earth implemented with pyQt and OpenGL: it is the 3D counterpart of pyGISS.
Users can:
- import shapefiles to visualize maps in 3D.
- create objects (nodes or links) using Excel.
- export a project to Google Earth.
The standard version implements pyEarth in less than 150 lines of code. Maps can be created by importing shapefiles, and the following bindings are implemented:
- the scroll wheel for zooming in and out.
- the left-click button rotates the earth in any direction.
- the right-click button moves the view in the 3-dimensional space (like a viewfinder).
- pressing space will start a continuous rotation of the earth.
A few shapefiles are available for testing in the 'pyEarth/shapefiles' folder (world countries, US).
In the extended version, besides the import of shapefiles, nodes and links can be created on the map by importing an Excel file (an example is available in the 'PyGISS/projects' folder). A pyEarth project can then be exported to Google Earth (a KML file is created).
As shown below with Italy, a map can be represented as a set of polygons.
To draw the polygons, we need their coordinates. A shapefile (.shp) is a file that describes vector data as a set of shapes. For a map, there are two types of shapes: polygons and multipolygons. Polygons and multipolygons are defined as a set of points (longitude, latitude) on the earth.
To read the shapefile and extract the shapes it contains, we will use the pyshp library. Once this is done, we have a set of shapes, polygons and mutipolygons.
We can only draw polygons with the GUI framework polygon function. A multipolygon is actually composed of multiple polygons. To draw a multipolygon, we will decompose it into the polygons it is made of with the shapely library.
The coordinates of a shapefile are geodetic coordinates: a point on the earth is defined as a longitude and a latitude. Longitude and latitude are angles.
We need to convert a point defined with geodetic coordinates ('Latitude, Longitude, Height', the LLH system) to a point defined with carthesian coordinates ('x, y, z', the ECEF system, "Earth-Centered, Earth-Fixed", also known as ECR, "Earth-Centered Rotational"). To make that conversion, we will use a library called "pyproj".
For the 3D visualization, we use the pyQt programming framework. Qt has a special widget for for rendering OpenGL graphics, QOpenGLWidget. QOpenGLWidget supports rendering of polygons with the GlPolygon primitive.
The tricky part about drawing polygons in OpenGL is that only convex polygons can be filled with a color. As a consequence, non-convex polygons must be broken down into convex subpolygons. pyEarth uses GLU tesselator function to triangulate the polygons, i.e break them down into triangles.
To move through the 3D space, we will implement a basic camera moving forward and backward along the z-axis. We use the GLU function gluLookAt for that purpose.
The resulting algorithm is:
- Use pyshp to read the shapefile
- Extract the shapes of the shapefile
- When a shape is a multipolygon, decompose it into multiple polygons with shapely
- Use pyproj to convert the shape's geodetic coordinates to carthesian coordinates
- Triangulate the polygon with the tesselation function
- Use OpenGL functions to create the polygon in the 3D space
Below is the algorithm implemented with the pyQt framework:
# function to extract the polygons (shapefile library) and convert multipolygons
# into polygons when necessary (shapely library)
def extract_polygons(self):
polygons = shapefile.Reader(self.shapefile).shapes()
for polygon in polygons:
polygon = shapely.geometry.shape(polygon)
yield from [polygon] if polygon.geom_type == 'Polygon' else polygon
# function to convert coordinates from LLH to ECEF with pyproj
def LLH_to_ECEF(self, lat, lon, alt):
ecef, llh = pyproj.Proj(proj='geocent'), pyproj.Proj(proj='latlong')
x, y, z = pyproj.transform(llh, ecef, lon, lat, alt, radians=False)
return x, y, z
# function that performs the tesselation process (polygon triangulation):
# polygons are broken down into triangles
def polygon_tesselator(self, polygon):
vertices, tess = [], gluNewTess()
gluTessCallback(tess, GLU_TESS_EDGE_FLAG_DATA, lambda *args: None)
gluTessCallback(tess, GLU_TESS_VERTEX, lambda v: vertices.append(v))
gluTessCallback(tess, GLU_TESS_COMBINE, lambda v, *args: v)
gluTessCallback(tess, GLU_TESS_END, lambda: None)
gluTessBeginPolygon(tess, 0)
gluTessBeginContour(tess)
for lon, lat in polygon.exterior.coords:
point = self.LLH_to_ECEF(lat, lon, 0)
gluTessVertex(tess, point, point)
gluTessEndContour(tess)
gluTessEndPolygon(tess)
gluDeleteTess(tess)
return vertices
# finally, we extract the polygons, triangulate them, and use OpenGL functions
# to create the triangles in the 3D space
def create_polygons(self):
self.polygons = glGenLists(1)
glNewList(self.polygons, GL_COMPILE)
for polygon in self.extract_polygons():
glColor(0, 255, 0)
glBegin(GL_TRIANGLES)
for vertex in self.polygon_tesselator(polygon):
glVertex(*vertex)
glEnd()
glEndList()
pyQt5 is required: it can be download from the Riverband website
PyEarth relies on three Python libraries:
- pyshp, used for reading shapefiles.
- shapely, used for converting a multipolygon into a set of polygons
- pyproj, used for translating geographic coordinates (longitude and latitude) into projected coordinates
Before using pyEarth, you must make sure all these libraries are properly installed:
pip install -r requirements