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Updated build version (3.6.1.31 P9)
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ivan-mogilko committed Jan 14, 2025
1 parent bc36559 commit 50da366
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Showing 10 changed files with 30 additions and 14 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.1.30
VERSION 3.6.1.31
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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16 changes: 16 additions & 0 deletions Changes.txt
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@@ -1,5 +1,21 @@
REVISION HISTORY
================
VERSION 3.6.1 - Patch 9, January 2025

Editor:
- Fixed dragging an item to a folder in Project Explorer might cause that item to visibly appear
in a wrong folder, if there are folders which name differ only in letter case.

Engine:
- Fixed Character.Animate() could cause game to error reporting "invalid loop" if this character
was idling at the time, and Character.LockView() was not called prior to Animate().
- Fixed inventory cursor hotspot (crosshair) not drawn properly over item sprites with alpha.

OSX:
- Fixed location of global config file: was in game installation directory, now in
"Library/Application Support/uk.co.adventuregamestudio".


VERSION 3.6.1 - Patch 8, November 2024

Editor:
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6 changes: 3 additions & 3 deletions Common/core/def_version.h
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@@ -1,13 +1,13 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.1.30"
#define ACI_VERSION_STR "3.6.1.31"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,1,30
#define ACI_VERSION_MSRC_DEF 3,6,1,31
#endif

#define SPECIAL_VERSION ""

#define ACI_COPYRIGHT_YEARS "2011-2024"
#define ACI_COPYRIGHT_YEARS "2011-2025"

#endif // __AGS_CN_CORE__DEFVERSION_H
2 changes: 1 addition & 1 deletion Compiler/script/cs_parser.cpp
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Expand Up @@ -29,7 +29,7 @@

extern int currentline;

char ccCopyright[]="ScriptCompiler32 v" SCOM_VERSIONSTR " (c) 2000-2007 Chris Jones and 2011-2024 others";
char ccCopyright[]="ScriptCompiler32 v" SCOM_VERSIONSTR " (c) 2000-2007 Chris Jones and 2011-2025 others";
static char scriptNameBuffer[256];

int evaluate_expression(ccInternalList*,ccCompiledScript*,int,bool insideBracketedDeclaration);
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2 changes: 1 addition & 1 deletion Copyright.txt
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@@ -1,5 +1,5 @@
Adventure Game Studio (AGS)
Copyright (c) 1999-2011 Chris Jones and 2011-2024 various contributors.
Copyright (c) 1999-2011 Chris Jones and 2011-2025 various contributors.

Adventure Game Studio was created by Chris Jones.
Original Linux port by berolinux (http://gitorious.org/ags); additional code by Bernhard Rosenkraenzer and Christian Morales Vega.
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.1.30" name="AGSEditor"/>
<assemblyIdentity version="3.6.1.31" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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6 changes: 3 additions & 3 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = false;
public const string AGS_EDITOR_DATE = "November 2024";
public const string AGS_EDITOR_DATE = "January 2025";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
public const string AGS_EDITOR_VERSION = "3.6.1.30";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
public const string AGS_EDITOR_VERSION = "3.6.1.31";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2025 others.";
}
}
2 changes: 1 addition & 1 deletion Engine/CMakeLists.txt
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Expand Up @@ -709,7 +709,7 @@ if (MACOS)
MACOSX_BUNDLE_SHORT_VERSION_STRING # CFBundleShortVersionString
1.0.0
MACOSX_BUNDLE_COPYRIGHT # NSHumanReadableCopyright
"Copyright (C) 1999-2011 Chris Jones and 2011-2024 others"
"Copyright (C) 1999-2011 Chris Jones and 2011-2025 others"
MACOSX_BUNDLE_INFO_STRING # CFBundleGetInfoString
"Created by Adventure Game Studio"
)
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2 changes: 1 addition & 1 deletion Windows/Installer/License.txt
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@@ -1,5 +1,5 @@
Adventure Game Studio Engine and Tools
Copyright (c) 1999-2011 Chris Jones and 2011-2024 various contributors.
Copyright (c) 1999-2011 Chris Jones and 2011-2025 various contributors.

It is recommended that you do not install this to the same folder as any previous versions of AGS, in case you need to go back for some reason.

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4 changes: 2 additions & 2 deletions version.json
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@@ -1,7 +1,7 @@
{
"version": "3.6.1.30",
"version": "3.6.1.31",
"versionFriendly": "3.6.1",
"versionSp": "P8",
"versionSp": "P9",
"versionYear": "2025",
"versionMonth": "January",
"versionIsBeta": "false",
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