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Changes.txt: added couple of missing notes
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ivan-mogilko committed Oct 7, 2024
1 parent 981a7f1 commit 4bd283a
Showing 1 changed file with 10 additions and 3 deletions.
13 changes: 10 additions & 3 deletions Changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,8 @@ Editor:
- Added "/maketemplate" command-line option that tells Editor to run, make template out of the
said game, and quit.
- Fixed Editor refusing to open a project if one or more of the sections are missing in the file.
- Fixed importing indexed PNG as a sprite would mistakenly treat the source image as 32-bit.
- Fixed importing indexed PNG as a sprite, previously Editor would mistakenly treat the source
image as 32-bit.
- Fixed importing 8-bit BMP sprites with no "Remap palette" and "Leave As Is" as a transparency
option would still remap palette index 0 to the first found palette entry with Alpha 0,
even if that's a filler entry not used by the image.
Expand Down Expand Up @@ -91,16 +92,22 @@ Script API:

Engine:
- Dropped support for pre-3.5.0 game saves.
- Ensure that Character.Speaking returns true even if character has no speech view.
- Ensure that Character.Speaking returns true when a speech is playing even if the character
has no speech view.
- DynamicSprite.CreateFromFile() may now load 1-bit and 4-bit bitmaps, converting to 8-bit.
- Assigning InventoryItem.Graphic will no longer reassign CursorGraphic too even if they were
identical previously.
- Calling DeleteSaveSlot() on a slot within 0-50 range will no longer secretly move a save with
the topmost number (within the same range) to fill the emptied slot. If you still like to
recreate this behavior, then use MoveSaveSlot() command.
- Implemented video buffering on a separate thread. Allow to drop late video frames.
- Added new accessibility config settings in "access" section: "speechskip" and "textskip".
These let player to override game's skipping style for character speech and text messages
respectively.
- Added "max_save" config option in "override" section: this lets to enforce an arbitrary number
of saves displayed in a standard save/restore dialogs in game.
- Added "--no-plugins" command-line argument that denies loading any plugins;
also added respective config option.
also added respective config option "noplugins" in "override" section.
- Fixed displaying room masks with Debug command in legacy "upscale" mode.

Engine Plugin API:
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