Releases: acmepjz/meandmyshadow
Nightly build
Latest nightly build binary. NOTE: The source package is not up-to-date.
Me and My Shadow V0.5a
Minor bug fix release.
- Define paths earlier in CMakeLists.txt, mainly for Linux package build
- Don't use SDL_INIT_EVERYTHING which fails on systems which do not support SDL_INIT_HAPTIC
- Update the target time from 6s to 6.5s of tutorial level 10
- Update Hungarian (by SanskritFritz), Ukrainian (by burunduk and eugeneloza)
and Russian (by BoFFire, mesnevi and eugeneloza) translations which fixes some bugs
Me and My Shadow V0.5
Brief list of changes since V0.4.1:
- Switch to SDL2.
- Menu theme.
- Achievement and statistics system.
- Scripting with lua.
- Pushable block.
- Improved addon dialog.
- Improved level editor user interface.
- Sizable blocks.
- Scenery blocks.
- Undo/redo in level editor originally written by squarecross.
- Added 'visible' property to blocks.
- Custom appearance of blocks.
- Various other bug fixes and minor improvements.
Translations:
- Updated Simplified Chinese, German, Russian, French and Scottish Gaelic translations.
- Added Hungarian translation by SanskritFritz.
- Added Norwegian translation by Petter Reinholdtsen and Allan Nordhøy.
- Added Ukrainian translation by eugeneloza.
Known bugs and limitations:
- No proper IME support for text box, etc.
- OSX support is broken.
- The button specification in theme file is changed, old theme may render button incorrectly in new version.
- Some achievements are not realistic, and there is a typo in achievements.
- Invisible collectible is counted in total number of collectibles.
- The scenery layer naming convention is confusing.
- The target time for tutorial level 10 seems unbeatable. Needs further investigation.
- There seems to be a random crash bug when exiting the game.
Me and My Shadow V0.5 RC2
- Switch to SDL2.
- Menu theme.
- Achievement and statistics system.
- Scripting with lua.
- Pushable block.
- Improved addon dialog.
- Improved level editor user interface.
- Sizable blocks.
- Scenery blocks.
- Undo/redo in level editor originally written by squarecross.
- Added 'visible' property to blocks.
Brief list of changes since V0.5 RC:
- Some tweaks to achievements.
- Make the F3 key work in level completed screen.
- Some fixes to the theme for resizable blocks.
- Some GUI fixes and improvements.
- Change tutorial level 15 target time.
- Fix the target time and target records editing in level editor.
- Revert the starting position image to something similar to that of older version.
- Some fixes to the pushable blocks, this includes a big bad bug which affects V0.5 Beta and V0.5 RC.
- Add
block:getBaseLocation()
andblock:getBaseSize()
to script API. - Fix the copy and paste of blocks in level editor with scripts.
Translations:
- Updated Simplified Chinese, German, Russian, French and Scottish Gaelic translations.
- Added Hungarian translation by SanskritFritz.
- Added Norwegian translation by Petter Reinholdtsen and Allan Nordhøy.
Known bugs and limitations:
- No proper IME support for text box, etc.
- OSX support is broken.
- The button specification in theme file is changed, old theme may render button incorrectly in new version.
The built-in themes and all addon themes are already fixed. - Some achievements are not realistic, and there is a typo in achievements.
- Invisible collectible still counted in total number of collectibles.
- The scenery layer naming convention is confusing.
https://sourceforge.net/projects/meandmyshadow/files/0.5rc2/
Me and My Shadow V0.5 RC
- Switch to SDL2.
- Menu theme.
- Achievement and statistics system.
- Scripting with lua.
- Pushable block.
- Improved addon dialog.
- Improved level editor user interface.
- Sizable blocks.
- Scenery blocks.
- Undo/redo in level editor originally written by squarecross.
- Added 'visible' property to blocks.
Brief list of changes since V0.5 Beta:
- Proper support for translations of plural forms in several places in the game.
- Some bug fixes and improvements to level pack creation and rename logic.
Translations:
- Updated Simplified Chinese, German, and Scottish Gaelic translations.
- Added Hungarian translation by SanskritFritz.
Known bugs and limitations:
- No proper IME support for text box, etc.
- OSX support is broken.
Me and My Shadow V0.5 Beta
- Switch to SDL2.
- Menu theme.
- Achievement and statistics system.
- Scripting with lua.
- Pushable block.
- Improved addon dialog.
- Improved level editor user interface.
- Sizable blocks.
- Scenery blocks.
- Undo/redo in level editor originally written by squarecross.
- Added 'visible' property to blocks.
Known bugs and limitations:
- No proper IME support for text box, etc.
- OSX support is broken.
NOTE
The binaries are actually compiled from commit de85c94 which is 1 commit ahead from the v0.5-beta tag,
which updates de/gd translations.
The source package is still from the v0.5-beta tag.
Sorry for the inconvenience.
https://sourceforge.net/projects/meandmyshadow/files/0.5beta/
SDL2 precompiled dependencies
SDL2 precompiled dependencies (for developers only)
SDL1.2 precompiled dependencies
SDL1.2 precompiled dependencies (for developers only)
Me and My Shadow V0.4.1
- New levels by squarecross.
- Spanish translation by mdtrooper
- Scottish Gaelic translation by GunChleoc
- French translation by Akien
- Updated Dutch translation by Tedium
- Updated Finnish translation by odamite.
- Updated Cloudscape theme.
Me and My Shadow V0.4
Version 0.4 has been released after a few months of development. It brings a bunch of new features including collectables, an openGL renderer, resizeable window and translations. The game can now be played in Dutch, English, Finnish, German, Italian, Russian, Simplified and Traditional Chinese. There are new music tracks made by Juho-Petteri Yliuntinen and the Cloudscape theme underwent an update which brings a few graphical enchantments and a death animation.